On This Page

This set of Human Computer Interaction HCI Multiple Choice Questions & Answers (MCQs) focuses on Human Computer Interaction Set 4

Q1 | Rolf Molich’s Comparative Usability Evaluation (CUE) studies:
  • show there is a large amount of overlap between findings fromdifferent teams.
  • show many teams found more problems than they chose to report.
  • use the common industry format (cif) for usability reports.
  • show that usability testing finds all known problems.
Q2 | A technique that organizes data into groups to form non-redundant, stable, flexible, andadaptive entities is:
  • optimization
  • normalization
  • randomization
  • requirements analysis
Q3 | Which of the following is not a characteristic of good test data
  • should be comprehensive
  • every statement should beexecuted
  • users do not participate at thispreliminary stage
  • all of the above
Q4 | Which of these factors influence a user’s conceptual model?
  • familiarity with similardevices.
  • constraints.
  • instructions.
  • all of the above
Q5 | Formative Evaluation:
  • helps improve aninterface design
  • involves collecting processdata.
  • helps find reasons for thingsthat went wrong
  • all of the above
Q6 | Regarding personas:
  • a primary persona needs their own interface
  • . multiple secondary personas are combined intoa primary persona.
  • a persona represents an average user.
  • a persona represents the elastic user.
Q7 | How do you perform user research in the usability engineering lifecycle?
  • draw up a user profile for each class of user.
  • assume the role of anapprentice learning from the master craftsman
  • observe representative end users.
  • all of the above
Q8 | Which of the following is the most likely interface metaphor used by a smart phone calendarfunction?
  • restaurant menu
  • touchscreen interface
  • a paper diary
  • mobile technology
Q9 | Which of the following is the estimated amount of time required to complete a task, based ona weighted average of pessimistic, optimistic, and expected duration?
  • minimal duration
  • earliest completion
  • weighted average duration
  • most likely duration
Q10 | Regarding gear-up accidents:
  • pilots frequently lowered the landing gear instead of the flaps after take-off.
  • lt. alphonse chapanis dicovered the cause of the problem in 1975.
  • the flap control knobs were replaced by beer tap handles.
  • shape-coded wheel and flap controls are still used today.
Q11 | Which of the following is not a factor in the failure of the systems developments projects?
  • failure of systemsintegration
  • size of the company
  • continuation of a project thatshould have been cancelled
  • inadequate user involvement
Q12 | Positive testing is
  • running the system with line data by the actual user
  • testing changes made in an existing or a new program
  • is checking the logic of one or more programs in the candidate system
  • making sure that the new programs do in fact process certain transactionsaccording to specifications
Q13 | Which of the following steps is NOT the process of defining the interaction Framework? A software might allow a user to interact via
  • defining form factor andinput methods
  • defining images and maps
  • defining functional and dataelements
  • constructing key pathscenarios
Q14 |                           is the least technical way of collecting data, but it can be difficult and tiring to write a
  • audio recording.
  • taking notes.
  • observation
  • video
Q15 |                is particularly useful early in design. It is excellent technique to use with the prototype, beca
  • co-discovery
  • active intervention
  • splendid research
  • none of the given
Q16 | A persona in the context of goa- oriented interaction design ………..
  • is used to role-play through an interfacedesign
  • is a real person
  • represents a particular type of user
  • should represent an average user
Q17 | Evaluations done during design to check that product continues to meet user’s needs are known as _
  • formative
  • summative
  • relative
  • none of the given
Q18 | Desktop applications fit into _                         categories of posture.Goal-oriented context scenarios are _                      _ task-oriented than key path Scenario
  • two
  • three
  • four
  • five
Q19 | Which of the following is true about good design?
  • good design is just cool graphics
  • good design is just common sense
  • good design comes from aniterative process with the user in loop
  • good design can come from fixing the ui at the end
Q20 | There can only be one _                 persona per interface for a productWhat are the most common things you do with the product is a type of                 .
  • primary secondary supplemental customergoal-oriented question. system-oriented question. workflow-oriented question. attitude-oriented question.
Q21 | An observational study:
  • provides insight into how hardware is used.
  • . is a formative evaluation method.
  • involves time-consuming manual analysis of usersessions.
  • . can reach a wide subject group.
Q22 | Affordances are:
  • the range of possible (physical) actions by auser on an artefact
  • the costs of buying user interface components.
  • . the completion times for a typical task
  • what user wants.
Q23 | A diary study:
  • involves self-reporting of activities by users.
  • provides insight into how hardware is used.
  • is a summative evaluation method.
  • involves time-consuming manual analysis of usersessions.
Q24 | Paper prototypes:
  • . describe choices and results verbally
  • implement just simple algorithms.
  • simulate screen and dialogue elements on paper.
  • are manipulated during a thinking aloud test by thefacilitator.
Q25 | Where would a card-based prototype best fit in the design process?
  • after conceptual design, before scenario design
  • after scenario design, before storyboarding.
  • after storyboarding, before low-level prototyping.
  • after low-level prototyping, before high-levelprototyping.