Human Computer Interaction Set 4
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This set of Human Computer Interaction HCI Multiple Choice Questions & Answers (MCQs) focuses on Human Computer Interaction Set 4
Q1 | Rolf Molich’s Comparative Usability Evaluation (CUE) studies:
- show there is a large amount of overlap between findings fromdifferent teams.
- show many teams found more problems than they chose to report.
- use the common industry format (cif) for usability reports.
- show that usability testing finds all known problems.
Q2 | A technique that organizes data into groups to form non-redundant, stable, flexible, andadaptive entities is:
- optimization
- normalization
- randomization
- requirements analysis
Q3 | Which of the following is not a characteristic of good test data
- should be comprehensive
- every statement should beexecuted
- users do not participate at thispreliminary stage
- all of the above
Q4 | Which of these factors influence a user’s conceptual model?
- familiarity with similardevices.
- constraints.
- instructions.
- all of the above
Q5 | Formative Evaluation:
- helps improve aninterface design
- involves collecting processdata.
- helps find reasons for thingsthat went wrong
- all of the above
Q6 | Regarding personas:
- a primary persona needs their own interface
- . multiple secondary personas are combined intoa primary persona.
- a persona represents an average user.
- a persona represents the elastic user.
Q7 | How do you perform user research in the usability engineering lifecycle?
- draw up a user profile for each class of user.
- assume the role of anapprentice learning from the master craftsman
- observe representative end users.
- all of the above
Q8 | Which of the following is the most likely interface metaphor used by a smart phone calendarfunction?
- restaurant menu
- touchscreen interface
- a paper diary
- mobile technology
Q9 | Which of the following is the estimated amount of time required to complete a task, based ona weighted average of pessimistic, optimistic, and expected duration?
- minimal duration
- earliest completion
- weighted average duration
- most likely duration
Q10 | Regarding gear-up accidents:
- pilots frequently lowered the landing gear instead of the flaps after take-off.
- lt. alphonse chapanis dicovered the cause of the problem in 1975.
- the flap control knobs were replaced by beer tap handles.
- shape-coded wheel and flap controls are still used today.
Q11 | Which of the following is not a factor in the failure of the systems developments projects?
- failure of systemsintegration
- size of the company
- continuation of a project thatshould have been cancelled
- inadequate user involvement
Q12 | Positive testing is
- running the system with line data by the actual user
- testing changes made in an existing or a new program
- is checking the logic of one or more programs in the candidate system
- making sure that the new programs do in fact process certain transactionsaccording to specifications
Q13 | Which of the following steps is NOT the process of defining the interaction Framework? A software might allow a user to interact via
- defining form factor andinput methods
- defining images and maps
- defining functional and dataelements
- constructing key pathscenarios
Q14 | is the least technical way of collecting data, but it can be difficult and tiring to write a
- audio recording.
- taking notes.
- observation
- video
Q15 | is particularly useful early in design. It is excellent technique to use with the prototype, beca
- co-discovery
- active intervention
- splendid research
- none of the given
Q16 | A persona in the context of goa- oriented interaction design ………..
- is used to role-play through an interfacedesign
- is a real person
- represents a particular type of user
- should represent an average user
Q17 | Evaluations done during design to check that product continues to meet user’s needs are known as _
- formative
- summative
- relative
- none of the given
Q18 | Desktop applications fit into _ categories of posture.Goal-oriented context scenarios are _ _ task-oriented than key path Scenario
- two
- three
- four
- five
Q19 | Which of the following is true about good design?
- good design is just cool graphics
- good design is just common sense
- good design comes from aniterative process with the user in loop
- good design can come from fixing the ui at the end
Q20 | There can only be one _ persona per interface for a productWhat are the most common things you do with the product is a type of .
- primary secondary supplemental customergoal-oriented question. system-oriented question. workflow-oriented question. attitude-oriented question.
Q21 | An observational study:
- provides insight into how hardware is used.
- . is a formative evaluation method.
- involves time-consuming manual analysis of usersessions.
- . can reach a wide subject group.
Q22 | Affordances are:
- the range of possible (physical) actions by auser on an artefact
- the costs of buying user interface components.
- . the completion times for a typical task
- what user wants.
Q23 | A diary study:
- involves self-reporting of activities by users.
- provides insight into how hardware is used.
- is a summative evaluation method.
- involves time-consuming manual analysis of usersessions.
Q24 | Paper prototypes:
- . describe choices and results verbally
- implement just simple algorithms.
- simulate screen and dialogue elements on paper.
- are manipulated during a thinking aloud test by thefacilitator.
Q25 | Where would a card-based prototype best fit in the design process?
- after conceptual design, before scenario design
- after scenario design, before storyboarding.
- after storyboarding, before low-level prototyping.
- after low-level prototyping, before high-levelprototyping.