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This set of Human Computer Interaction HCI Multiple Choice Questions & Answers (MCQs) focuses on Human Computer Interaction Set 6

Q1 | What was an important feature of the process by which the Mobiphos photograph sharing application (Patel et al., 2009) was evaluated?
  • agile programming methods were interlaces with iterative usertesting.
  • four different data gathering techniques were used.
  • participatory design was used.
  • vibrations indicated the arrival of new photos in the application.
Q2 | What is an affinity diagram?
  • a diagram showing the degree of connection between people in socialnetworks
  • a diagram used to show people\s cultural affinities or sense of belonging togroups.
  • a diagram that organises individual ideas and insights into a hierarchy showingthemes
  • a variant of a tag cloud that is generated from think- aloud protocols.
Q3 | The human machine processor include some rules that governs the system behavior undercertain constraints is called
  • principles of control
  • principles of operation
  • principles of management
  • principles of behavior
Q4 | Affordances are:
  • the range of possible(physical) actions by a user on an artefact
  • the costs of buying user interface components.
  • . the completion times for a typical task
  • what user wants.
Q5 | Which of the following' is NOT a characteristic of good test data?
  • should be comprehensive
  • every statement should be executed
  • users do not participate at this preliminary stage
  • expected output from the module\s execution shouldbe determined manually
Q6 | Which of the following are not the components ofthe HCI approach to design?
  • tasks
  • humans
  • usability
  • technology
Q7 | Which of the following is not true of a good design:
  • everything designed has an explicit criteria such that the design is useful andusable
  • everything is designed keeping a vague context in mind
  • both of the above
  • none of the above
Q8 | Which of the following instances illustrates ‘cognitive walkthrough’?
  • talk to the users about their needs
  • consult the experts
  • imagine yourself as theuser and think from their perspective
  • none of the above
Q9 | Which of the following could be an example of a question in task analysis?
  • what is your occupation?
  • under what situations will you use an applike this?
  • have you used a similar app?
  • how would you change your profile picture in this app?
Q10 | What is an ideal composition of tasks in a task analysis?
  • all easy tasks
  • all difficult tasks
  • a mix of easy, moderate and difficulttasks
  • more easy tasks and less difficult tasks
Q11 | Choose the suitable method to apply the criteria below: Data can be collected in database for analysis Present result clearlyResponses are usually received quickly
  • interview
  • questionnaire
  • research
  • observation
Q12 | system to obtain predict usability measure by calculation or simulation."Choose the evaluation technique to describe the above
  • heuristic evaluation
  • cognitive walkthrough
  • model-based evaluation
  • review-based evaluation
Q13 | Advantages:
  • questionnaire
  • protocol
  • interview
  • review-based evaluation
Q14 | Affordances are:
  • the range of possible (physical) actions by a user on an artefact
  • the costs of buying user interfacecomponents.
  • . the completion times for a typical task
  • what user wants.
Q15 | What is an affinity diagram?
  • a diagram showing the degree of connection between people in social networks
  • a diagram used to show people\s cultural affinities or sense of belonging togroups.
  • a diagram that organises individual ideas and insights into a hierarchy showing themes
  • a variant of a tag cloud that is generated from think-aloud protocols.
Q16 | Which of the following is not a factor in the failure of the systems developments projects?
  • failure of systems integration
  • size of the company
  • continuation of a project that should havebeen cancelled
  • inadequate user involvement
Q17 | Positive testing is
  • running the system with line data by the actual user
  • testing changes made in an existing or a newprogram
  • is checking the logic of one or more programs in the candidate system
  • making sure that the new programs do in fact process certain transactions accordingto specifications
Q18 | Which is the best definition of an interaction paradigm?
  • in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)
  • an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase)
  • what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc)
  • the conceptual model used to guide the design of the interface.
Q19 | Which is the best definition of an interaction mode?
  • in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)
  • an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase)
  • what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc)
  • the conceptual model used to guide the design of the interface.
Q20 | Where would a card-based prototype best fit in the design process?
  • after conceptual design, beforescenario design
  • after scenario design, beforestoryboarding.
  • after storyboarding, before low-levelprototyping.
  • after low-level prototyping, before high-level prototyping.
Q21 | What kind of activity does the D.E.C.I.D.E. acronym support?
  • planning and conducting an evaluation andanalysing the data.
  • conducting user tests.
  • deciding what kind of prototype to use for user tests.
  • deciding whether to perform empirical or analytical evaluations.
Q22 | Concerning competitive analysis:
  • . two groups of usability testers compare their results for the sameinterface.
  • it is used for usability benchmarking.
  • it is an online between- groups experiment
  • represents a particular type of user.
Q23 | In a heuristic evaluation:
  • a group of usability experts judges an interface with a detailed checklist ofguidelines.
  • a group of test users conducts a formal experiment.
  • a group of usability experts reviews a user interface according to a small set of generalprinciples
  • all of the above
Q24 | Regarding a formal experiment:
  • objective measurements aremade.
  • a larger number of test users isneeded.
  • a fully implemented system is required.
  • all of the above
Q25 | Cognitive Walkthrough:
  • is a summative evaluation method.
  • is performed by a single evaluator, who walks through a typicaltask.
  • focuses explicitly on learnability.
  • not with action sequence