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This set of Human Computer Interaction HCI Multiple Choice Questions & Answers (MCQs) focuses on Human Computer Interaction Set 27

Q1 | Unlike traditional observation, guided observation ………………..
  • set a strict guidelines for session activities
  • reduces error introduced by the experimenter
  • sets strict guidelines for session length
  • includes some interaction with participants
Q2 | A persona in the context of goa- oriented interaction design ………..
  • is used to role-play through an interface design
  • is a real person
  • represents a particular type of user
  • should represent an average user
Q3 | Which of the following fields is not an influence on Human Computer Interaction (HCI)?
  • Ergonomics
  • Cognitive psychology
  • Computer science
  • All of the above are an influence on HCI
Q4 | The name of the document should be shown on the application’s ………………
  • menu bar
  • title bar
  • tool bar
  • status bar
Q5 | is the best example for design.
  • View
  • Model
  • Analyzing
  • None
Q6 | What is the benefit of good design
  • positive effect or performance
  • success
  • Both a & b
  • None
Q7 | Study of how computer works together and to satisfy for accurate results is known as
  • Good design
  • HCI
  • Bad design
  • All the Above
Q8 | & are the main functions of GUI.
  • Pointing & Selecting
  • Selecting & Executing
  • Pointing & Editing
  • None of these
Q9 | is an intermediate between users and computer.
  • Keyboard
  • Monitor
  • Both a & b
  • Mouse
Q10 | When users are involved in complex tasks, the demand on __________ can be significant.
  • short-term memory
  • shortcuts
  • objects that appear on the screen
  • all of the mentioned
Q11 | Which of the following option is not considered by the Interface design?
  • the design of interfaces between software components
  • the design of interfaces between the software and human producers and consumers of information
  • the design of the interface between two computers
  • all of the mentioned
Q12 | What incorporates data, architectural, interface, and procedural representations of the software?
  • design model
  • user’s model
  • mental image
  • system image
Q13 | What establishes the profile of end-users of the system?
  • design model
  • user’s model
  • mental image
  • system image
Q14 | cognitive walkthrough mainly evaluates a product's?
  • Utility
  • Efficiency
  • Likeability
  • learnability
Q15 | Providing accelerators (e.g. keyboard shortcuts) mostly addresses?
  • Efficiency
  • Learnability
  • Attitude
  • Utility
Q16 | pluralistic walkthrough?
  • requires a fully functional prototype
  • Is usually conducted at the end of the development process
  • Is often conducted with low-fidelity designs
  • Requires having several alternate designs
Q17 | of the following is general term for the technology capable of creating a virtual world with intense reality using the computer?
  • VR
  • IR
  • AR
  • OR
Q18 | of the following corresponds to the computer interface technology that uses icon, etc?
  • CUI
  • CAI
  • GDI
  • GUI
Q19 | of the following is the appropriate term to represent the processing mode in which computer user exchange information with the computer by selecting the icons displayed on the screen, and entering commands using the keyboard, adding human judgment to the information processing?
  • Time sharing processing
  • Online transaction processing
  • Batch processing
  • Interactive processing
Q20 | Which of the following does not include in Shneiderman's 8 golden rules?
  • Support internal locus control
  • Maintain the system frequently
  • Permit easy reversal actions
  • Offer informative feedback
Q21 | How many main categories of principles to support usability?
  • 5
  • 4
  • 6
  • 3
Q22 | Which of the following is not a Model human processor?
  • The perceptual system
  • The cognitive system
  • The motor system
  • The memory system
Q23 | of the following does not belong to 9 heuristics?
  • Provide clearly marked exits
  • Easy to use
  • Minimize user memory load
  • Speak user language
Q24 | in a heuristic evaluation:
  • a group of psychologists administer a questionnaire
  • A group of usability experts review a user interface according to a small set of principles
  • a group of test users conduct a formal experiment
  • A group of usability experts judge an interface with a detailed checklist of guidelines
Q25 | Concerning the legibility of text:
  • . If lines are too long, the text is hard to read
  • All upper case improves reading speed.
  • A good font size for flowing text is 10 pt.
  • All upper case improves reading speed.