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This set of Human Computer Interaction HCI Multiple Choice Questions & Answers (MCQs) focuses on Human Computer Interaction Set 33

Q1 | Evaluations done during design to check that product continues to meet user’s needs are known as _____________ evaluation.
  • Formative
  • Summative
  • Relative
  • None of the given
Q2 | Desktop applications fit into _____________ categories of posture.
  • Two
  • Three
  • Four
  • Five
Q3 | Goal-oriented context scenarios are _____________ task-oriented than key path Scenario
  • Less
  • Alike
  • More
  • None of the given
Q4 | An observational study:
  • provides insight into how hardware is used.
  • . is a formative evaluation method.
  • involves time-consuming manual analysis of user sessions.
  • . can reach a wide subject group.
Q5 | Affordances are:
  • the range of possible (physical) actions by a user on an artefact
  • the costs of buying user interface components.
  • . the completion times for a typical task
  • what user wants.
Q6 | A diary study:
  • involves self-reporting of activities by users.
  • provides insight into how hardware is used.
  • is a summative evaluation method.
  • involves time-consuming manual analysis of user sessions.
Q7 | Paper prototypes:
  • . describe choices and results verbally
  • implement just simple algorithms.
  • simulate screen and dialogue elements on paper.
  • are manipulated during a thinking aloud test by the facilitator.
Q8 | Regarding Augment/NLS:
  • It had the first practical implementation of hypertext links.
  • It was the first use of the mouse.
  • It used a pixel-based raster display
  • All of the above.
Q9 | Concerning competitive analysis:
  • . Two groups of usability testers compare their results for the same interface.
  • It is used for usability benchmarking.
  • It is an online between-groups experiment
  • represents a particular type of user.
Q10 | In a heuristic evaluation:
  • A group of usability experts judges an interface with a detailed checklist of guidelines.
  • A group of test users conducts a formal experiment.
  • A group of usability experts reviews a user interface according to a small set of general principles
  • All of the above
Q11 | Regarding a formal experiment:
  • Objective measurements are made.
  • A larger number of test users is needed.
  • A fully implemented system is required.
  • All of the above
Q12 | Thinking aloud testing:
  • slows down the user by about 17%
  • cannot provide performance data.
  • is a formative evaluation method.
  • All of the above
Q13 | Cognitive Walkthrough:
  • is a summative evaluation method.
  • is performed by a single evaluator, who walks through a typical task.
  • focuses explicitly on learnability.
  • not with action sequence
Q14 | In a co-discovery test:
  • The user works togther with the facilitator
  • Two users explore an interface together.
  • Nothing shows issue.
  • A structured walkthrough discovers problems.
Q15 | What are the pros (advantages) when using questionnaires as opposed to interviews?
  • Easy to analyse and compare.
  • Easy to repeat.
  • Can reach a wide subject group.
  • All of the above
Q16 | When conducting an investigation with human participants for research or commercial reasons, which provision(s) for consent must be made?
  • Approval of the research by a properly constituted ethics committee independent of the researchers.
  • Participants informed they do not have to take part if they do not want to
  • Participants fully informed of their right to withdraw from the investigation without consequences to them
  • All of the above.
Q17 | Rolf Molich’s Comparative Usability Evaluation (CUE) studies:
  • show there is a large amount of overlap between findings from different teams.
  • show that usability testing finds all known problems.
  • show many teams found more problems than they chose to report.
  • use the Common Industry Format (CIF) for usability reports.
Q18 | akes to explain an interface to a new user. T F 4. Which of the following are advantages of using platform conventions during interface design:
  • Users can run the same software on different platforms.
  • Users can load documents created by different applications
  • Users can transfer knowledge as they move between applications.
  • Users can apply logical constraints between applications
Q19 | Which statement best reflects interaction design?
  • Interaction design is a new discipline
  • Interaction design is multidisciplinary
  • Interaction design combines the disciplines of software engineering and psychology
  • Interaction design is an application of common sense
Q20 | According to Quintanar (1982) how do users rate an interface/system that gives them personalised feedback?
  • They rate it as more honest
  • They rate it as less honest
  • They rate it as more likeable
  • They rate it as less likeable.
Q21 | Which of the following options best represents the core values of user-centred design, as originally articulated by Gould & Lewis (1985)?
  • Focusing on users and their tasks in the design process
  • Measuring progress towards usability goals throughout development
  • Developing and testing in several cycles
  • All of the above.
Q22 | User personas that are not primary or secondary are _____ personas.
  • Served
  • Supplemental
  • Customer
  • Negative
Q23 | _____________ Research can tell you about what, how, many and why in rich, multivariate detail.
  • Quantitative
  • Qualitative
  • SME
  • None of these
Q24 | ____environments are environments that are user and context aware.
  • Non-attentive
  • Visual
  • Sensing
  • Attentive
Q25 | ___________ suggests identifying goals and questions first before selecting techniques for the study
  • RVM model
  • DECIDE framework
  • Usability testing
  • Field study