Human Computer Interaction Set 33
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This set of Human Computer Interaction HCI Multiple Choice Questions & Answers (MCQs) focuses on Human Computer Interaction Set 33
Q1 | Evaluations done during design to check that product continues to meet user’s needs are known as _____________ evaluation.
- Formative
- Summative
- Relative
- None of the given
Q2 | Desktop applications fit into _____________ categories of posture.
- Two
- Three
- Four
- Five
Q3 | Goal-oriented context scenarios are _____________ task-oriented than key path Scenario
- Less
- Alike
- More
- None of the given
Q4 | An observational study:
- provides insight into how hardware is used.
- . is a formative evaluation method.
- involves time-consuming manual analysis of user sessions.
- . can reach a wide subject group.
Q5 | Affordances are:
- the range of possible (physical) actions by a user on an artefact
- the costs of buying user interface components.
- . the completion times for a typical task
- what user wants.
Q6 | A diary study:
- involves self-reporting of activities by users.
- provides insight into how hardware is used.
- is a summative evaluation method.
- involves time-consuming manual analysis of user sessions.
Q7 | Paper prototypes:
- . describe choices and results verbally
- implement just simple algorithms.
- simulate screen and dialogue elements on paper.
- are manipulated during a thinking aloud test by the facilitator.
Q8 | Regarding Augment/NLS:
- It had the first practical implementation of hypertext links.
- It was the first use of the mouse.
- It used a pixel-based raster display
- All of the above.
Q9 | Concerning competitive analysis:
- . Two groups of usability testers compare their results for the same interface.
- It is used for usability benchmarking.
- It is an online between-groups experiment
- represents a particular type of user.
Q10 | In a heuristic evaluation:
- A group of usability experts judges an interface with a detailed checklist of guidelines.
- A group of test users conducts a formal experiment.
- A group of usability experts reviews a user interface according to a small set of general principles
- All of the above
Q11 | Regarding a formal experiment:
- Objective measurements are made.
- A larger number of test users is needed.
- A fully implemented system is required.
- All of the above
Q12 | Thinking aloud testing:
- slows down the user by about 17%
- cannot provide performance data.
- is a formative evaluation method.
- All of the above
Q13 | Cognitive Walkthrough:
- is a summative evaluation method.
- is performed by a single evaluator, who walks through a typical task.
- focuses explicitly on learnability.
- not with action sequence
Q14 | In a co-discovery test:
- The user works togther with the facilitator
- Two users explore an interface together.
- Nothing shows issue.
- A structured walkthrough discovers problems.
Q15 | What are the pros (advantages) when using questionnaires as opposed to interviews?
- Easy to analyse and compare.
- Easy to repeat.
- Can reach a wide subject group.
- All of the above
Q16 | When conducting an investigation with human participants for research or commercial reasons, which provision(s) for consent must be made?
- Approval of the research by a properly constituted ethics committee independent of the researchers.
- Participants informed they do not have to take part if they do not want to
- Participants fully informed of their right to withdraw from the investigation without consequences to them
- All of the above.
Q17 | Rolf Molich’s Comparative Usability Evaluation (CUE) studies:
- show there is a large amount of overlap between findings from different teams.
- show that usability testing finds all known problems.
- show many teams found more problems than they chose to report.
- use the Common Industry Format (CIF) for usability reports.
Q18 | akes to explain an interface to a new user. T F 4. Which of the following are advantages of using platform conventions during interface design:
- Users can run the same software on different platforms.
- Users can load documents created by different applications
- Users can transfer knowledge as they move between applications.
- Users can apply logical constraints between applications
Q19 | Which statement best reflects interaction design?
- Interaction design is a new discipline
- Interaction design is multidisciplinary
- Interaction design combines the disciplines of software engineering and psychology
- Interaction design is an application of common sense
Q20 | According to Quintanar (1982) how do users rate an interface/system that gives them personalised feedback?
- They rate it as more honest
- They rate it as less honest
- They rate it as more likeable
- They rate it as less likeable.
Q21 | Which of the following options best represents the core values of user-centred design, as originally articulated by Gould & Lewis (1985)?
- Focusing on users and their tasks in the design process
- Measuring progress towards usability goals throughout development
- Developing and testing in several cycles
- All of the above.
Q22 | User personas that are not primary or secondary are _____ personas.
- Served
- Supplemental
- Customer
- Negative
Q23 | _____________ Research can tell you about what, how, many and why in rich, multivariate detail.
- Quantitative
- Qualitative
- SME
- None of these
Q24 | ____environments are environments that are user and context aware.
- Non-attentive
- Visual
- Sensing
- Attentive
Q25 | ___________ suggests identifying goals and questions first before selecting techniques for the study
- RVM model
- DECIDE framework
- Usability testing
- Field study