Human Computer Interaction Set 34
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This set of Human Computer Interaction HCI Multiple Choice Questions & Answers (MCQs) focuses on Human Computer Interaction Set 34
Q1 | ______________ applications are great platforms for creating an environment rich, in visual feedback for the user.
- Sovereign
- Transient
- Auxiliary
- Daemonic
Q2 | __________ is like the building name for a website.
- Site ID
- Navigation
- Section
- None of the given
Q3 | ___________ is the process of selecting things to concentrate on, at a point in time, from the range of possibilities available.
- Perception and recognition
- Attention
- Learning
- None of these
Q4 | The type of ganglion cells that enables the early detection of image movement are called
- X-cells
- Y-cells
- Z-cells
- A-cells
Q5 | Which of the following are recognised kinds of prototype:
- Interactive sketches.
- Conceptual models.
- Beta versions.
- Easy understanding
Q6 | Regarding the knowledge required for precise behaviour:
- It can be distributed partly in the constraints of the head.
- It can be distributed partly in the head & world.
- It can only be distributed using instructions
- It can only be distributed using labels.
Q7 | The standard line length given by scientists for equally legible is
- 2.1 to 5.3 inches
- 2.3 to 5.2 inches
- 2.2 to 5.3 inches
- 2.5 to 3.2 inches
Q8 | The human machine processor include some rules that governs the system behavior under certain constraints is called
- principles of control
- principles of operation
- principles of management
- principles of behavior
Q9 | The optical illusion used in designs effects page
- borders
- composition
- symmetry
- asymmetry
Q10 | In the following data set, which number is the mode? 4 5 5 5 6 7 8 8
- 5
- 5.5
- 6
- None of the above.
Q11 | Which of the following' is NOT a characteristic of good test data?
- should be comprehensive
- every statement should be executed
- users do not participate at this preliminary stage
- expected output from the module\s execution should be determined manually
Q12 | Which of the following are not the components of the HCI approach to design?
- Tasks
- Humans
- Usability
- Technology
Q13 | Which one of these would not be found in a good HCI?
- Icons that can have specific meanings
- Common shortcuts, like CTRL+Z for undo.
- Sounds that convey meanings.
- A long command line to achieve a function
Q14 | Which of the following statements is true?
- A good UI design doesn’t save money as it is expensive
- Bad UI design doesn’t really affect the reputation of the company
- A good UI design saves time and effort
- The UI design doesn’t matter as long as the product is great
Q15 | Which of the following is not true of a good design:
- Everything designed has an explicit criteria such that the design is useful and usable
- Everything is designed keeping a vague context in mind
- Both of the above
- None of the above
Q16 | What are the goals of a good design?
- Utility
- Effectiveness
- Efficiency
- All of the above
Q17 | Which of the following should an HCI expert take care of while designing aproduct?
- You can make as many assumptions as possible
- If it\s not obvious to the users, it’s always their fault
- You should not think yourself as a typical userd.
- The end user is never a beginner
Q18 | Which of the following instances illustrates ‘cognitive walkthrough’?
- Talk to the users about their needs
- Consult the experts
- Imagine yourself as the user and think from their perspective
- None of the above
Q19 | Which of the following could be an example of a question in task analysis?
- What is your occupation?
- Under what situations will you use an app like this?
- Have you used a similar app?
- How would you change your profile picture in this app?
Q20 | What is an ideal composition of tasks in a task analysis?
- All easy tasks
- All difficult tasks
- A mix of easy, moderate and difficult tasks
- More easy tasks and less difficult tasks
Q21 | Identify the main goal of interaction design
- To assess the effect of interface on system
- To assess the extend of design functionality
- To sketch the system layout from user\s perspective
- To assess the extend and accessibility of system functionality
Q22 | Identify the evaluation technique that is useful to evaluate early design such as prototype and storyboard
- Heuristic Evaluation
- Cognitive Walkthrough
- Model-based Evaluation
- Review-based evaluation
Q23 | Select the heuristic principle to describe the given statement below:Always keep user informed about what is going on, through appropriate feedback within reasonable time.
- Error prevention
- Help and documentation
- Visibility of system status
- Consistency and standard
Q24 | Choose the suitable method to apply the criteria below:Data can be collected in database for analysisPresent result clearlyResponses are usually received quickly
- Interview
- Questionnaire
- Research
- Observation
Q25 | Using model of how a human would use a proposed system to obtain predict usability measure by calculation or simulation."Choose the evaluation technique to describe the above statement
- Heuristic evaluation
- Cognitive walkthrough
- Model-based evaluation
- Review-based evaluation