On This Page

This set of Human Computer Interaction HCI Multiple Choice Questions & Answers (MCQs) focuses on Human Computer Interaction Set 18

Q1 | Maier's pendulum problem is a illustration for                        
  • problem space theory
  • anderson\s act* model
  • gestalt theory
  • all of these
Q2 | Three important things that have to be understood in HCI are:
  • screen sizes, processor speeds andmemory sizes
  • users, tasks, and context
  • location, age and education
  • none of these
Q3 | Identify the interaction component in the following Scenario:A doctor performs an ultrasound on the ultra sound machine using a handheld device.
  • doctor
  • performs an utlrasound
  • the ultra sound machine
  • handheld device
Q4 | Which of the following paradigm defines sharing of a single computer resource among multiple users?
  • contextaware computing
  • ubiquitous computing
  • time sharing
  • batch processing
Q5 | Scenarios are used to
  • communicate with others
  • validatemodels
  • express dynamics
  • all the above
Q6 | Which one of these would not be found in a good HCI?
  • icons that can have specificmeanings
  • common shortcuts, like ctrl+zfor undo
  • sounds that convey meanings
  • a long command line to achieve a function
Q7 | What are the interaction design basics
  • scenarios
  • navigation design
  • users
  • all the above
Q8 | Where does the core of interaction designremember the user
  • index
  • top
  • end
  • platforms
Q9 | _                              _ is a style for representing design and planning and where a hierarchical structure to a design rationale is created
  • questions, options and criteria (qoc)notation
  • decision representati on language
  • issue-based information system
  • none of the above
Q10 | Identify the evaluation technique that is usefulto evaluate early design such as prototype and storyboard
  • heuristic evaluation
  • cognitive walkthrough
  • model based
  • review based
Q11 | The ultimate test of a product’s usability isbased on
  • measuringconcept
  • measuringmethod
  • measurement ofuser experience
  • none of these
Q12 | The multiplicity of ways the user and systemexchange information is called -------------.
  • learnability
  • flexibility
  • robustness
  • none of these
Q13 | The resources expanded in relation to the accuracy and completeness of goals achieved iscalled __                 
  • satisfaction
  • effectiveness
  • efficiency
  • usability
Q14 | The accuracy and completeness with which specified users can achieve specified goals in particular environments is called_                        
  • satisfaction
  • effectiveness
  • efficiency
  • usability
Q15 | Usability testing is conducted in early phases of design.
  • true
  • false
  • ---
  • ----
Q16 | Which of the following is not a component ofthe usability
  • effectiveness
  • efficiency
  • satisfaction
  • completeness
Q17 | In which type of design rationale preservesorder of deliberation and decision-making
  • process-oriented
  • structure-oriented
  • psychologyoriented
  • -----
Q18 | Which of the following checks if we aredesigning the right product?
  • verification
  • validation
  • testing
  • debugging
Q19 | Which of the following checks if we aredesigning the product right
  • verification
  • validation
  • testing
  • debugging
Q20 | The goal of interactive systems design is
  • reducing the cost
  • designing for maximum usability
  • working within the constraints
  • none of the above
Q21 | What are the components of usability?
  • efficiency, flexibility,effectiveness
  • efficiency, effectiveness, satisfaction
  • satisfaction, essentiality,flexibility
  • satisfaction, essentiality,effectiveness
Q22 | Which design rationale aims to make explicit consequences in order to better suit a productfor the tasks user have?
  • design space analysis
  • psychological design
  • issue based information system
  • none of these
Q23 | The principles that gives the framework todevelop universal design
  • equitable use
  • flexibility
  • simple andintuitive to use
  • all the above
Q24 | Which of the following is not a principle oflearnability?
  • predictability
  • customizability
  • synthesizability
  • familiarity
Q25 | Consistency is a principle of ___               
  • usability
  • learnability
  • flexibility
  • robustness