Human Computer Interaction Set 18
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This set of Human Computer Interaction HCI Multiple Choice Questions & Answers (MCQs) focuses on Human Computer Interaction Set 18
Q1 | Maier's pendulum problem is a illustration for
- problem space theory
- anderson\s act* model
- gestalt theory
- all of these
Q2 | Three important things that have to be understood in HCI are:
- screen sizes, processor speeds andmemory sizes
- users, tasks, and context
- location, age and education
- none of these
Q3 | Identify the interaction component in the following Scenario:A doctor performs an ultrasound on the ultra sound machine using a handheld device.
- doctor
- performs an utlrasound
- the ultra sound machine
- handheld device
Q4 | Which of the following paradigm defines sharing of a single computer resource among multiple users?
- contextaware computing
- ubiquitous computing
- time sharing
- batch processing
Q5 | Scenarios are used to
- communicate with others
- validatemodels
- express dynamics
- all the above
Q6 | Which one of these would not be found in a good HCI?
- icons that can have specificmeanings
- common shortcuts, like ctrl+zfor undo
- sounds that convey meanings
- a long command line to achieve a function
Q7 | What are the interaction design basics
- scenarios
- navigation design
- users
- all the above
Q8 | Where does the core of interaction designremember the user
- index
- top
- end
- platforms
Q9 | _ _ is a style for representing design and planning and where a hierarchical structure to a design rationale is created
- questions, options and criteria (qoc)notation
- decision representati on language
- issue-based information system
- none of the above
Q10 | Identify the evaluation technique that is usefulto evaluate early design such as prototype and storyboard
- heuristic evaluation
- cognitive walkthrough
- model based
- review based
Q11 | The ultimate test of a product’s usability isbased on
- measuringconcept
- measuringmethod
- measurement ofuser experience
- none of these
Q12 | The multiplicity of ways the user and systemexchange information is called -------------.
- learnability
- flexibility
- robustness
- none of these
Q13 | The resources expanded in relation to the accuracy and completeness of goals achieved iscalled __
- satisfaction
- effectiveness
- efficiency
- usability
Q14 | The accuracy and completeness with which specified users can achieve specified goals in particular environments is called_
- satisfaction
- effectiveness
- efficiency
- usability
Q15 | Usability testing is conducted in early phases of design.
- true
- false
- ---
- ----
Q16 | Which of the following is not a component ofthe usability
- effectiveness
- efficiency
- satisfaction
- completeness
Q17 | In which type of design rationale preservesorder of deliberation and decision-making
- process-oriented
- structure-oriented
- psychologyoriented
- -----
Q18 | Which of the following checks if we aredesigning the right product?
- verification
- validation
- testing
- debugging
Q19 | Which of the following checks if we aredesigning the product right
- verification
- validation
- testing
- debugging
Q20 | The goal of interactive systems design is
- reducing the cost
- designing for maximum usability
- working within the constraints
- none of the above
Q21 | What are the components of usability?
- efficiency, flexibility,effectiveness
- efficiency, effectiveness, satisfaction
- satisfaction, essentiality,flexibility
- satisfaction, essentiality,effectiveness
Q22 | Which design rationale aims to make explicit consequences in order to better suit a productfor the tasks user have?
- design space analysis
- psychological design
- issue based information system
- none of these
Q23 | The principles that gives the framework todevelop universal design
- equitable use
- flexibility
- simple andintuitive to use
- all the above
Q24 | Which of the following is not a principle oflearnability?
- predictability
- customizability
- synthesizability
- familiarity
Q25 | Consistency is a principle of ___
- usability
- learnability
- flexibility
- robustness