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This set of Human Computer Interaction HCI Multiple Choice Questions & Answers (MCQs) focuses on Human Computer Interaction Set 13

Q1 | What is the best description of a conceptual model?
  • a high level description of how a system is organised and how it operates
  • interaction paradigms and interaction modes
  • the problem space faced by the designer when gathering user requirements
Q2 | Where would a card-based prototype best fit in the design process?
  • after conceptual design, before scenario design
  • after scenario design, before storyboarding.
  • after storyboarding, before low-level prototyping.
  • after low-level prototyping, before high-level prototyping.
Q3 | A task of developing a technical blueprint and specifications for a solution that fulfills the businessrequirements is undertaken in the following phase of the system development process
  • system initiation
  • systemimplementation
  • system analysis
  • system design
Q4 | You are running a user test session and your participant wants to leave half way through the session.What do you do?
  • ask them to stay until the end as planned, so you can collect your data.
  • after ensuring they do not need medical help, let them leave, with your thanks.
  • offer them an incentive payment to encourage them to finish the
  • none of the above.
Q5 | What interaction paradigm did the Xerox Star use?
  • conversation
  • knowledge of aphysical desktop
  • embedded computing
  • windows, icons, mouse, andpointer (wimp).
Q6 | : _                  capture the non-verbal dialogue between artifact and user over time.
  • persona
  • scenario
  • dialogue
  • design model
Q7 | Browser Title always contains the word ‘_            ’.
  • home
  • default
  • error
  • browser
Q8 |                and _                 are the same things
  • excise and navigation
  • excise and testing
  • excise and evaluation
  • all of above
Q9 | Which of the following does not belong to 9 heuristics?
  • provide clearly marked exits
  • easy to use
  • minimize user memoryload
  • speak user language
Q10 | Conventional wisdom says that               _ tell the user when he has made some mistake.
  • program crash
  • system stuck
  • error messages
  • metadata
Q11 | The test materials for a usability test should include:
  • oriental script
  • data connectionform
  • debriefing topic guide
  • personality questionnaire
Q12 |                  applications are great platforms for creating an environment rich, in visual feedback for theuser.
  • sovereign
  • transient
  • auxiliary
  • daemonic
Q13 | Which of the following fields is not an influence on Human Computer Interaction (HCI)?
  • ergonomics
  • cognitive psychology
  • computer science
  • all of the above are an influence onhci
Q14 |                      plays a role to bridge up the gape between the interfaces of machines and humanunderstanding.
  • human
  • computer
  • human computerinteraction
  • none of these
Q15 | Waterfall model is basically a                    model in which each step must be completed before the nextstep can be started
  • incremental
  • linear
  • iterative
  • analytical
Q16 | When users are involved in complex tasks, the demand on                      can be significant.
  • short-term memory
  • shortcuts
  • objects that appear on thescreen
  • all of the mentioned
Q17 | A technique that organizes data into groups to form non-redundant, stable, flexible, and adaptive entitiesis:
  • optimization
  • normalization
  • randomization
  • requirements analysis
Q18 | Which of the following is not a factor in the failure of the systems developments projects?
  • size of the company
  • failure of systemsintegration
  • inadequate userinvolvement
  • continuation of a project thatshould have been cancelled
Q19 | Evaluation done during design to check that product continues to meet users'needs are known as _                   evaluation
  • summative
  • formative
  • relative
  • qualitative
Q20 | The design of a keyboard layout reflects the _                   concern in HCI
  • cognitive
  • physical
  • usefulness
  • usability
Q21 | Define life cycle model in HCI.
  • spiral, usability engineering
  • star, usability engineering
  • usability engineering, iterative design
  • star, iterative design
Q22 | Which of the following is true about good design?
  • good design is just cool graphics
  • good design is just common sense
  • good design comes from an iterative process with theuser in loop
  • good design can come from fixing the ui at theend
Q23 | Which of the following is not a characteristic of good test data
  • should be comprehensive
  • every statement should beexecuted
  • users do not participate atthis preliminary stage
  • all of the above
Q24 |                           is the least technical way of collecting data, but it can be difficult and tiring to
  • audio recording.
  • taking notes.
  • observation
  • video
Q25 |                is particularly useful early in design. It is excellent technique to use with the prototy
  • co-discovery
  • active intervention
  • splendid research
  • none of the given