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This set of Human Computer Interaction HCI Multiple Choice Questions & Answers (MCQs) focuses on Human Computer Interaction Set 5

Q1 | Regarding user interface components:
  • vertically scrolling lists support single-itemscrolling
  • a single row of tabs (property sheets) is a gooduser interface design.
  • . on the macintosh, the trash can was used to eject adiskette.
  • all of the above.
Q2 | Regarding Augment/NLS:
  • it had the first practical implementation ofhypertext links.
  • it was the first use of the mouse.
  • it used a pixel-based raster display
  • all of the above.
Q3 | Concerning competitive analysis:
  • . two groups of usability testers compare their results for the sameinterface.
  • it is used for usability benchmarking.
  • it is an online between-groups experiment
  • represents a particular type of user.
Q4 | In a heuristic evaluation:
  • a group of usability experts judges an interface with a detailedchecklist of guidelines.
  • a group of test users conducts a formal experiment.
  • a group of usability experts reviews a user interface according to a small set ofgeneral principles
  • all of the above
Q5 | Thinking aloud testing:
  • slows down the user byabout 17%
  • cannot provideperformance data.
  • is a formative evaluationmethod.
  • all of the above
Q6 | Cognitive Walkthrough:
  • is a summative evaluation method.
  • is performed by a single evaluator, who walksthrough a typical task.
  • focuses explicitly on learnability.
  • not with action sequence
Q7 | In a co-discovery test:
  • the user works togtherwith the facilitator
  • two users explore aninterface together.
  • nothing shows issue.
  • a structured walkthroughdiscovers problems.
Q8 | What are the pros (advantages) when using questionnaires as opposed to interviews?
  • easy to analyse andcompare.
  • easy to repeat.
  • can reach a wide subjectgroup.
  • all of the above
Q9 | When conducting an investigation with human participants for research or commercial reasons, which provision(s) for consent must be made?
  • approval of the research by a properly constituted ethics committee independent of theresearchers.
  • participants informed they do not have to take part if they do not want to
  • participants fully informed of their right to withdraw from the investigation without consequences to them
  • all of the above.
Q10 | Rolf Molich’s Comparative Usability Evaluation (CUE) studies:
  • show there is a large amount of overlap between findings fromdifferent teams.
  • show that usability testing finds all known problems.
  • show many teams found more problems than they chose to report.
  • use the common industry format (cif) for usability reports.
Q11 | akes to explain an interface to a new user. T F 4. Which of the following are advantages of using platform conventions during interface design:
  • users can run the same software on differentplatforms.
  • users can load documents created by differentapplications
  • users can transfer knowledge as they move betweenapplications.
  • users can apply logical constraints betweenapplications
Q12 | Which statement best reflects interaction design?
  • interaction design is a new discipline
  • interaction design is multidisciplinary
  • interaction design combines the disciplines of softwareengineering and psychology
  • interaction design is an application of commonsense
Q13 | According to Quintanar (1982) how do users rate an interface/system that gives thempersonalised feedback?
  • they rate it as morehonest
  • they rate it as less honest
  • they rate it as more likeable
  • they rate it as less likeable.
Q14 | Which of the following options best represents the core values of user-centred design, as originally articulated by Gould & Lewis (1985)?
  • focusing on users and their tasks in the designprocess
  • measuring progress towards usability goalsthroughout development
  • developing and testing in several cycles
  • all of the above.
Q15 | Which of the following steps is NOT the process of defining the interaction Framework?
  • defining form factor andinput methods
  • defining images and maps
  • defining functional and dataelements
  • constructing key pathscenarios
Q16 | User personas that are not primary or secondary are personas.
  • served
  • supplemental
  • customer
  • negative
Q17 | Evaluation done during design to check that product continues to meet users'needs are known as                      evaluation
  • summative
  • formative
  • relative
  • qualitative
Q18 | What is the fundamental insight underlying the "cognitive walk through" method of evaluation?
  • the idea that cognitive processes are the most important aspect of the user experience
  • the idea that users can sometimes be left out of the evaluation
  • the idea that users earn by exploring an interface
  • the idea that experts need to work hand in hand with useers to develop an optimal user experience
Q19 | Which of the following is a design implication of our understanding of human attention?
  • tactile feedback should make the same kinds of distinctions that a person would feel in the world
  • avoid cluttering the interface with more information than is needed at the present moment for the user
  • text should be legible and distinguishable from its background under different lighting conditions
  • sounds should be audible and distinguishable in the user
Q20 | environments are environments that are user and context aware.
  • non-attentive
  • visual
  • sensing
  • attentive
Q21 | Which of the following is not a design principle that allow the user to maintain control?
  • provide for flexible interaction
  • allow user interaction to be interrupt-able and undo- able
  • show technical internals from the casual user
  • design for direct interaction with objects that appear on the screen
Q22 | is like the building name for a website.
  • site id
  • navigation
  • section
  • none of the given
Q23 | What is true for vertical protoyping?
  • it is a particular kind of working prototype.
  • it provides full interface features.
  • . it is designed to show howmuch vertical scrolling is acceptable
  • . it provides critical functionality.
Q24 | Regarding the knowledge required for precise behaviour:
  • it can be distributed partly in the constraintsof the head.
  • it can be distributed partly in the head & world.
  • it can only be distributed using instructions
  • it can only be distributed using labels.
Q25 | You are running a user test session and your participant wants to leave half way through the session. What do you do?
  • ask them to stay until the end as planned, so you can collect yourdata.
  • after ensuring they do not need medical help, let them leave, with your thanks.
  • offer them an incentive payment to encourage them to finish the
  • none of the above.