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This set of Human Computer Interaction HCI Multiple Choice Questions & Answers (MCQs) focuses on Human Computer Interaction Set 31

Q1 | What is the disadvantage of using focus groups to elicit user requirements?
  • Diverse or sensitive issues may be raised
  • User may not be able to articulate what their requirements are?
  • Differences opinion may emerge that confuse the requirements gathering process
  • People don\t necessarily respond the same way in a test as they would do in real life
Q2 | An informal narrative description of human activities or tasks in a story that allows exploration and discussion of contexts, needs, and requirements" describes which of the following?
  • Storyboard
  • Scenario
  • Use Case
  • UML Case
Q3 | Mental model is a/ an __________ of a device or a system
  • summary of the characteristics of users
  • estimate of mental level of users
  • human representation of the conceptual structure
  • investigation results about mental characteristics of users
Q4 | What is the most important property that prototype should have?
  • should allow the key concepts to be tested with users
  • should support a wide range of user tests
  • should look like the final product
  • should be easy to throw away
Q5 | Metaphor is a cognitive process in which an experience is related to:
  • an already familiar concept
  • a newly created concept
  • an expert rule
  • an organizational rule
Q6 | A simplified model of Human Information Processign include human resources such as:
  • memory
  • strength
  • energy
  • head
Q7 | The design of a keyboard layout reflects the __________ concern in HCI
  • cognitive
  • physical
  • usefulness
  • usability
Q8 | Define life cycle model in HCI.
  • Spiral, usability engineering
  • Star, usability engineering
  • usability engineering, iterative design
  • Star, iterative design
Q9 | Process orientedMain elementIssue, position and argumentsWhich design rationale suite the characteristic above?
  • Issue-based Information system
  • Design space analysis
  • Psychological Design Rationale
  • Graphical Design Rationale
Q10 | Which rule in Schneiderman Golden Rule suite the statement below"For every user action, to simplify new system sign up process, error correction system must be provided to facilitate user
  • Strive for consistency
  • Offer informative feedback
  • Disign dialogues to yield closure
  • Offer error prevention and simple error handling
Q11 | Which of the following is the handwriting recognition device?
  • Tablet PC
  • LCD monitor
  • Keyboard
  • Monochrome monitor
Q12 | How many principle in universal design?
  • Six
  • Seven
  • Eight
  • Ten
Q13 | Given a scenario where you have a very small user base, which evaluationstrategy would you select:
  • Between groups
  • Within groups, fixed order tasks
  • Within groups, randomised tasks
  • Within groups, a combination of fixed and random tasks
Q14 | Which of the following is/are false about Within-group study design?
  • There are two groups of test users
  • There is one group of test users
  • There is a learning effect
  • Every test user uses both systems
Q15 | In user experiments, we have a Control Group to:
  • Deal with extra people
  • Establish a baseline
  • Evaluate the default behaviour of people
  • Distract people
Q16 | Suppose you have designed two versions of your application and you show themto a set of 10 users one by one for a user study. Which of the following studydesigns does this signify?
  • Within-Group
  • Between-Group
  • Control-group
  • None of the above
Q17 | Which of the following is true about good design?
  • Good design is just cool graphics
  • Good design is just common sense
  • Good design comes from an iterative process with the user in loop
  • Good design can come from fixing the UI at the end
Q18 | HCI design standards include recommendations based on
  • human physical,
  • cognitive
  • affective characteristics
  • ALL of the Above
Q19 | Which of the following is golden rule for interface design?
  • Place the user in control
  • Reduce the user’s memory load
  • Make the interface consistent
  • All of the mentioned
Q20 | Which of the following is not a design principle that allow the user to maintain control?
  • Provide for flexible interaction
  • Allow user interaction to be interrupt-able and undo-able
  • Show technical internals from the casual user
  • Design for direct interaction with objects that appear on the screen
Q21 | Which of the following is not a user interface design process?
  • User, task, and environment analysis and modeling
  • Interface design
  • Knowledgeable, frequent users
  • Interface validation
Q22 | HyperCard is used to develop a quick
  • system design
  • software
  • mockup
  • quality test
Q23 | The total number of stages of reading process of the data from screen is
  • 2
  • 3
  • 4
  • 5
Q24 | Which of the following are principles of icon design?
  • The icon set should be consistent in terms of size, colours, metaphor, and level of realism.
  • Design a set of icons as a whole.
  • The icons in a set should be visually balanced
  • All of the above.
Q25 | What is the principal interaction mode for a Wii system?
  • Gesture and body movements
  • Haptic (touch) interface
  • Exploring and browsing
  • Infrared position detection