Human Computer Interaction Set 31
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This set of Human Computer Interaction HCI Multiple Choice Questions & Answers (MCQs) focuses on Human Computer Interaction Set 31
Q1 | What is the disadvantage of using focus groups to elicit user requirements?
- Diverse or sensitive issues may be raised
- User may not be able to articulate what their requirements are?
- Differences opinion may emerge that confuse the requirements gathering process
- People don\t necessarily respond the same way in a test as they would do in real life
Q2 | An informal narrative description of human activities or tasks in a story that allows exploration and discussion of contexts, needs, and requirements" describes which of the following?
- Storyboard
- Scenario
- Use Case
- UML Case
Q3 | Mental model is a/ an __________ of a device or a system
- summary of the characteristics of users
- estimate of mental level of users
- human representation of the conceptual structure
- investigation results about mental characteristics of users
Q4 | What is the most important property that prototype should have?
- should allow the key concepts to be tested with users
- should support a wide range of user tests
- should look like the final product
- should be easy to throw away
Q5 | Metaphor is a cognitive process in which an experience is related to:
- an already familiar concept
- a newly created concept
- an expert rule
- an organizational rule
Q6 | A simplified model of Human Information Processign include human resources such as:
- memory
- strength
- energy
- head
Q7 | The design of a keyboard layout reflects the __________ concern in HCI
- cognitive
- physical
- usefulness
- usability
Q8 | Define life cycle model in HCI.
- Spiral, usability engineering
- Star, usability engineering
- usability engineering, iterative design
- Star, iterative design
Q9 | Process orientedMain elementIssue, position and argumentsWhich design rationale suite the characteristic above?
- Issue-based Information system
- Design space analysis
- Psychological Design Rationale
- Graphical Design Rationale
Q10 | Which rule in Schneiderman Golden Rule suite the statement below"For every user action, to simplify new system sign up process, error correction system must be provided to facilitate user
- Strive for consistency
- Offer informative feedback
- Disign dialogues to yield closure
- Offer error prevention and simple error handling
Q11 | Which of the following is the handwriting recognition device?
- Tablet PC
- LCD monitor
- Keyboard
- Monochrome monitor
Q12 | How many principle in universal design?
- Six
- Seven
- Eight
- Ten
Q13 | Given a scenario where you have a very small user base, which evaluationstrategy would you select:
- Between groups
- Within groups, fixed order tasks
- Within groups, randomised tasks
- Within groups, a combination of fixed and random tasks
Q14 | Which of the following is/are false about Within-group study design?
- There are two groups of test users
- There is one group of test users
- There is a learning effect
- Every test user uses both systems
Q15 | In user experiments, we have a Control Group to:
- Deal with extra people
- Establish a baseline
- Evaluate the default behaviour of people
- Distract people
Q16 | Suppose you have designed two versions of your application and you show themto a set of 10 users one by one for a user study. Which of the following studydesigns does this signify?
- Within-Group
- Between-Group
- Control-group
- None of the above
Q17 | Which of the following is true about good design?
- Good design is just cool graphics
- Good design is just common sense
- Good design comes from an iterative process with the user in loop
- Good design can come from fixing the UI at the end
Q18 | HCI design standards include recommendations based on
- human physical,
- cognitive
- affective characteristics
- ALL of the Above
Q19 | Which of the following is golden rule for interface design?
- Place the user in control
- Reduce the user’s memory load
- Make the interface consistent
- All of the mentioned
Q20 | Which of the following is not a design principle that allow the user to maintain control?
- Provide for flexible interaction
- Allow user interaction to be interrupt-able and undo-able
- Show technical internals from the casual user
- Design for direct interaction with objects that appear on the screen
Q21 | Which of the following is not a user interface design process?
- User, task, and environment analysis and modeling
- Interface design
- Knowledgeable, frequent users
- Interface validation
Q22 | HyperCard is used to develop a quick
- system design
- software
- mockup
- quality test
Q23 | The total number of stages of reading process of the data from screen is
- 2
- 3
- 4
- 5
Q24 | Which of the following are principles of icon design?
- The icon set should be consistent in terms of size, colours, metaphor, and level of realism.
- Design a set of icons as a whole.
- The icons in a set should be visually balanced
- All of the above.
Q25 | What is the principal interaction mode for a Wii system?
- Gesture and body movements
- Haptic (touch) interface
- Exploring and browsing
- Infrared position detection