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This set of Human Computer Interaction HCI Multiple Choice Questions & Answers (MCQs) focuses on Human Computer Interaction Set 15

Q1 | Select the best way of analysing qualitative user comments collected during a user tset
  • classify the comments into categories and count number of comments in each category
  • find the average and the standard deviation of thedata and report it in the body of the report
  • use a scatterplot to graph users on the x axis and comments on the y axis.
  • look for critical incidents to report.
Q2 | is the least technical way of collecting data, but it can be difficult and tiring to write and observe at
  • audio recording.
  • taking notes.
  • observation
  • video
Q3 | is particularly useful early in design. It is excellent technique to use with the prototype, because it provid
  • co-discovery
  • active intervention
  • splendid research
  • none of the given
Q4 | Desktop applications fit into                             categories of posture.Goal-oriented context scenarios are task-oriented than key path Scenario
  • two
  • three
  • four
  • five
Q5 | There can only be one                     persona per interface for a productWhat are the most common things you do with the product is a type of .
  • primary secondary supplemental customergoal-oriented question. system-oriented questiworkflow-oriented quesattitude-oriented question.
Q6 | Concerning competitive analysis:
  • . two groups of usability testerscompare their results for the same interface.
  • it is used for usability benchmarking.
  • it is an online between- groups experiment
  • represents a particular type of user.
Q7 | Cognitive Walkthrough:
  • is a summative evaluation method.
  • is performed by a singleevaluator, who walks through a typical task.
  • focuses explicitly on learnability.
  • not with action sequence
Q8 | When conducting an investigation with human participants for research or commercial reasons, which provision(s) for consent must be made?
  • approval of the research by a properly constituted ethics committee independent of the researchers.
  • participants informed they do not have to take part if they do not want to
  • participants fully informed of their right to withdraw from the investigation without consequences tothem
  • all of the above.
Q9 | Select the best way of analysing qualitative user comments collected during a user tset
  • classify the comments into categories and count number of comments in each category
  • find the average and the standard deviation of the data and report it in thebody of the report
  • use a scatterplot to graph users on the x axis and comments on the y axis.
  • look for critical incidents to report.
Q10 | Rolf Molich’s Comparative Usability Evaluation (CUE) studies:
  • show there is a large amount of overlap between findings from different teams.
  • show that usability testing finds all known problems.
  • show many teams found more problems than theychose to report.
  • use the common industry format (cif) for usability reports.
Q11 | Which of the following options best represents the core values of user-centred design, as originally articulated by Gould & Lewis (1985)?
  • focusing on users and their tasks in the design process
  • measuring progress towards usability goals throughoutdevelopment
  • developing and testing in several cycles
  • all of the above.
Q12 | User personas that are not primary or secondary are personas.
  • served
  • supplemental
  • customer
  • negative
Q13 | Which of the following is a design implication of our understanding of human attention?
  • tactile feedback should make the same kinds of distinctions that a person would feel in the world
  • interface with more information than is needed at the present moment for the user
  • text should be legible and distinguishablefrom its background under different lighting
  • sounds should be audible and distinguishable in the user
Q14 | Which of the following is true about good design?
  • good design is just cool graphics
  • good design is just common sense
  • good design comes from an iterative process with theuser in loop
  • good design can come from fixing the ui at the end
Q15 | Process orientedMain elementIssue, position and argumentsWhich design rationale suite the characteristic above?
  • issue-based information system
  • design space analysis
  • psychological design rationale
  • graphical design rationale
Q16 | suggests identifying goals and questions first before selecting techniques for the study
  • rvm model
  • decide framework
  • usability testing
  • field study
Q17 | is the process of selecting things to concentrate on, at a point in time, from the range of possibilities available.
  • perception and recognition
  • attention
  • learning
  • none of these
Q18 | What was an important feature of the process by which the Mobiphos photograph sharing application (Patel et al., 2009) was evaluated?
  • agile programming methods were interlaces with iterative user testing.
  • four different data gathering techniques wereused.
  • participatory design was used.
  • vibrations indicated the arrival of new photos in the application.
Q19 | What is an affinity diagram?
  • a diagram showing the degree of connection between people in social networks
  • a diagram used to show people\s cultural affinities or sense of belonging togroups.
  • a diagram that organises individual ideas and insights into a hierarchy showingthemes
  • a variant of a tag cloud that is generated from think- aloud protocols.
Q20 | Using model of how a human would use a proposed system to obtain predict usability measure by calculation orsimulation."Choose the evaluation technique to describe the above statementWhich problem that might occur in a group-experimental studiesi. Analysisii. Subject groupiii. Data assemblyiv. Choice of task
  • heuristic evaluationi, ii and iii
  • cognitive walkthrough
  • model-based evaluation
  • review-based evaluation
Q21 | What is an affinity diagram?
  • a diagram showing the degree of connection between people in social networks
  • a diagram used to show people\s cultural affinities orsense of belonging to groups.
  • a diagram that organises individual ideas and insightsinto a hierarchy showing themes
  • a variant of a tag cloud that is generated from think- aloud protocols.
Q22 | Which is the best definition of an interaction mode?
  • in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)
  • an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase)
  • what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with anentity, etc)
  • the conceptual model used to guide the design of the interface.
Q23 | Regarding the measurement of usability attributes:
  • reliability is measured by performing common use cases
  • errors are measured by counting minor and catastrophic errors made byusers.
  • learnability is determined by measuring the time it takes to explain an interfaceto a new user
  • users are needed to measure efficiency
Q24 | is particularly useful early in design. It is excellent technique to use with the prototype, because it provides a wealth of diagnosticinformation
  • co-discovery
  • active intervention
  • splendid research
  • none of the given
Q25 | Regarding paper prototypes:
  • low-fidelity paper prototypes are hand- drawn sketches and designed to be thrown away
  • high-fidelity paper prototypes look too much like a finished design.
  • high-fidelity paper prototypes are designed on- screen and then printed out in colour.
  • all of the above.