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This set of Human Computer Interaction HCI Multiple Choice Questions & Answers (MCQs) focuses on Human Computer Interaction Set 30

Q1 | If you are taking lecture and suddenly you hear music or voices from the other room. It is called?
  • Focused attention
  • Divided attention
  • Voluntary attention
  • Involuntary attention
Q2 | ___________refers to how good a system at doing What it is supposed to do?
  • Safety
  • Usability
  • Efficiency
  • Effectiveness
Q3 | ________ applications are great platforms for creating an environment rich, in visual feedback for the user.
  • Sovereign
  • Transient
  • Auxiliary
  • Daemonic
Q4 | _______ is the remarkable facility that lets us reverse a previous action.
  • Redo
  • Undo
  • Repeat
  • Delete
Q5 | The field of HCI __________
  • is a brunch of computer engineering
  • involves very little applied knowledge
  • focuses on the study of human behavior on the basis of pschology
  • attempts to understand and shape the way people interact with computers
Q6 | he Usability Engineering involve three phase EXCEPT:
  • Requirement Analysis
  • Implementation
  • Installation
  • Design, testing, and development
Q7 | __________ plays a role to bridge up the gape between the interfaces of machines and human understanding.
  • Human
  • Computer
  • Human Computer Interaction
  • None of these
Q8 | A _________is usually a collection of icons those are reminiscent of the purpose of the various modes.
  • Button
  • Pointer
  • Title bar
  • Palette
Q9 | What do you enjoy most about your job (or lifestyle) is an example of _________.
  • Avoidance
  • Motivation
  • Exceptions
  • Attitude-oriented questions
Q10 | Waterfall model is basically a _________ model in which each step must be completed before the next step can be started
  • Incremental
  • Linear
  • Iterative
  • Analytical
Q11 | Which of the technique evaluates design on how well it supports user in learning task
  • Heuristik Evaluation
  • Cognitive Walkthrough
  • Model-based Evaluation
  • Review Based Evaluation
Q12 | Choose THREE (3) senses in Multi-modal Technologyi. Touchii. Smelliii. Soundiv. Instinct
  • i, ii and iii
  • i, iii and iv
  • i, ii and iv
  • ii, iii and iv
Q13 | There can only be one _________ persona per interface for a product
  • Primary
  • Secondary
  • Supplemental
  • Customer
Q14 | What are the most common things you do with the product is a type of ________.
  • Goal-oriented question.
  • System-oriented question.
  • Workflow-oriented question.
  • Attitude-oriented question.
Q15 | Which of these are attributes of usability?
  • Usefulness
  • Generalisability
  • Reliability
  • Learnability
Q16 | In human vision, the light into a sharp image is been focused by
  • rods
  • lens
  • retina
  • cones
Q17 | The division of visual perception process of human is in total
  • 1 stage
  • 2 stages
  • 3 stages
  • 4 stages
Q18 | Backup and recovery procedures are primarily implemented to
  • to provide data redundancy
  • to show different versions of data and programs
  • handle the contingency when a file gets corrupted
  • All of the above
Q19 | A technique that organizes data into groups to form non-redundant, stable, flexible, and adaptive entities is:
  • optimization
  • normalization
  • randomization
  • requirements analysis
Q20 | Which of the following is not a factor in the failure of the systems developments projects?
  • size of the company
  • failure of systems integration
  • inadequate user involvement
  • continuation of a project that should have been cancelled
Q21 | A software might allow a user to interact via
  • keyboard commands
  • mouse movement
  • voice recognition commands
  • all of the mentioned
Q22 | _ helps meet psychological and cognitive processing needs, increases human confidence.
  • Attitude
  • Feedback
  • Visual Analysis
  • Interaction Design
Q23 | Evaluation done during design to check that product continues to meet users'needs are known as __________ evaluation
  • Summative
  • Formative
  • Relative
  • Qualitative
Q24 | What is the fundamental insight underlying the "cognitive walk through" method of evaluation?
  • The idea that cognitive processes are the most important aspect of the user experience
  • The idea that users can sometimes be left out of the evaluation
  • The idea that users earn by exploring an interface
  • The idea that experts need to work hand in hand with useers to develop an optimal user experience
Q25 | Which of the following is a design implication of our understanding of human attention?
  • Tactile feedback should make the same kinds of distinctions that a person would feel in the world
  • Avoid cluttering the interface with more information than is needed at the present moment for the user
  • Text should be legible and distinguishable from its background under different lighting conditions
  • Sounds should be audible and distinguishable in the user