Human Computer Interaction Set 30
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This set of Human Computer Interaction HCI Multiple Choice Questions & Answers (MCQs) focuses on Human Computer Interaction Set 30
Q1 | If you are taking lecture and suddenly you hear music or voices from the other room. It is called?
- Focused attention
- Divided attention
- Voluntary attention
- Involuntary attention
Q2 | ___________refers to how good a system at doing What it is supposed to do?
- Safety
- Usability
- Efficiency
- Effectiveness
Q3 | ________ applications are great platforms for creating an environment rich, in visual feedback for the user.
- Sovereign
- Transient
- Auxiliary
- Daemonic
Q4 | _______ is the remarkable facility that lets us reverse a previous action.
- Redo
- Undo
- Repeat
- Delete
Q5 | The field of HCI __________
- is a brunch of computer engineering
- involves very little applied knowledge
- focuses on the study of human behavior on the basis of pschology
- attempts to understand and shape the way people interact with computers
Q6 | he Usability Engineering involve three phase EXCEPT:
- Requirement Analysis
- Implementation
- Installation
- Design, testing, and development
Q7 | __________ plays a role to bridge up the gape between the interfaces of machines and human understanding.
- Human
- Computer
- Human Computer Interaction
- None of these
Q8 | A _________is usually a collection of icons those are reminiscent of the purpose of the various modes.
- Button
- Pointer
- Title bar
- Palette
Q9 | What do you enjoy most about your job (or lifestyle) is an example of _________.
- Avoidance
- Motivation
- Exceptions
- Attitude-oriented questions
Q10 | Waterfall model is basically a _________ model in which each step must be completed before the next step can be started
- Incremental
- Linear
- Iterative
- Analytical
Q11 | Which of the technique evaluates design on how well it supports user in learning task
- Heuristik Evaluation
- Cognitive Walkthrough
- Model-based Evaluation
- Review Based Evaluation
Q12 | Choose THREE (3) senses in Multi-modal Technologyi. Touchii. Smelliii. Soundiv. Instinct
- i, ii and iii
- i, iii and iv
- i, ii and iv
- ii, iii and iv
Q13 | There can only be one _________ persona per interface for a product
- Primary
- Secondary
- Supplemental
- Customer
Q14 | What are the most common things you do with the product is a type of ________.
- Goal-oriented question.
- System-oriented question.
- Workflow-oriented question.
- Attitude-oriented question.
Q15 | Which of these are attributes of usability?
- Usefulness
- Generalisability
- Reliability
- Learnability
Q16 | In human vision, the light into a sharp image is been focused by
- rods
- lens
- retina
- cones
Q17 | The division of visual perception process of human is in total
- 1 stage
- 2 stages
- 3 stages
- 4 stages
Q18 | Backup and recovery procedures are primarily implemented to
- to provide data redundancy
- to show different versions of data and programs
- handle the contingency when a file gets corrupted
- All of the above
Q19 | A technique that organizes data into groups to form non-redundant, stable, flexible, and adaptive entities is:
- optimization
- normalization
- randomization
- requirements analysis
Q20 | Which of the following is not a factor in the failure of the systems developments projects?
- size of the company
- failure of systems integration
- inadequate user involvement
- continuation of a project that should have been cancelled
Q21 | A software might allow a user to interact via
- keyboard commands
- mouse movement
- voice recognition commands
- all of the mentioned
Q22 | _ helps meet psychological and cognitive processing needs, increases human confidence.
- Attitude
- Feedback
- Visual Analysis
- Interaction Design
Q23 | Evaluation done during design to check that product continues to meet users'needs are known as __________ evaluation
- Summative
- Formative
- Relative
- Qualitative
Q24 | What is the fundamental insight underlying the "cognitive walk through" method of evaluation?
- The idea that cognitive processes are the most important aspect of the user experience
- The idea that users can sometimes be left out of the evaluation
- The idea that users earn by exploring an interface
- The idea that experts need to work hand in hand with useers to develop an optimal user experience
Q25 | Which of the following is a design implication of our understanding of human attention?
- Tactile feedback should make the same kinds of distinctions that a person would feel in the world
- Avoid cluttering the interface with more information than is needed at the present moment for the user
- Text should be legible and distinguishable from its background under different lighting conditions
- Sounds should be audible and distinguishable in the user