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This set of Human Computer Interaction HCI Multiple Choice Questions & Answers (MCQs) focuses on Human Computer Interaction Set 35

Q1 | Which problem that might occur in a group-experimental studiesi. Analysisii. Subject groupiii. Data assemblyiv. Choice of task
  • i, ii and iii
  • i, ii and iv
  • i, iii and iv
  • ii, iii and iv
Q2 | Identify the evaluation technique that evaluates design on how well it support user in learning task
  • Heuristic Evaluation
  • Cognitive walktrough
  • Model-based evaluation
  • Review-based evaluation
Q3 | Advantages:question can be varied to suit contextDisadvantagesTime consumingChoose the Evaluation query technique based on above statement
  • Questionnaire
  • Protocol analysis
  • Interview
  • Review-based evaluation
Q4 | Error rate will increase as font size decrease"The above statement is
  • Participants
  • Hypothesis
  • Dependent variables
  • Independent variables
Q5 | Independent variables is characteristic changed to produce different condition.Choose the example of Independent variablesi. Genderii. Interface styleiii. Task completion timeiv. Background noise
  • i, ii and iii
  • i, ii and iv
  • i, iii and iv
  • ii, iii and iv
Q6 | Which is the best definition of an interaction paradigm?
  • In broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., WIMP, mobile, tangible)
  • An idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase)
  • What the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc)
  • The conceptual model used to guide the design of the interface.
Q7 | What is an "affordance" according to Norman (1999):
  • Property of an object that indicates to people how to use the object.
  • The return on investment of the user­centred design process.
  • The opportunity cost of not using user­centred design.
  • An instruction on an interface signalling how to use the interface.
Q8 | According to Rogers et al. (2011) what was the primary reason for the success of the iPod?
  • Powerful functionality
  • User experience
  • Access to content
  • Conceptual design
Q9 | Which of the following is a design implication of our understanding of human attention?
  • Tactile feedback should make the same kinds of distinctions that a
    person would feel in the world (e.g. pushing vs. pulling)
  • Text should be legible and distinguishable from its background under
    different lighting conditions.
  • Avoid cluttering the interface with more information than is needed at
    the present moment for the user.
  • None of the above.
Q10 | A question format that collects users opinions on a verbal scale (eg. strongly disagree to strongly agree) is called what?
  • A psychometric scale
  • A Likert scale
  • A questionnaire
  • An open-response questionnaire item.
Q11 | Sequential or series testing is
  • running the system with line data by the actual user
  • testing changes made in an existing or a new program
  • is checking the logic of one or more programs in the candidate system
  • making sure that the new programs do in fact process certain transactions according to Specifications
Q12 | Which of these belong to the four criteria used to critique a cognitive walkthrough success or failure story:
  • Will the user be trying to achieve the right effect?
  • Will the user know that the correct action is available and will achieve the desired effect?
  • . If the correct action is taken, will the user see that things are going ok?
  • All of above
Q13 | Regarding the measurement of usability attributes:
  • Reliability is measured by performing common use cases
  • Errors are measured by counting minor and catastrophic errors made by users.
  • Learnability is determined by measuring the time it takes to explain an interface to a new user
  • users are needed to measure efficiency
Q14 | Which of the following techniques can teach you a few things about a thousandpeople?
  • Cognitive walkthrough
  • Market Researchy
  • Affinity Diagram
  • Contextual inquir
Q15 | Panes, frames and other containers on screen is a kind of ______
  • Functional and data elements
  • View
  • Input method
  • None of the given
Q16 | Regarding paper prototypes:
  • Low-fidelity paper prototypes are hand-drawn sketches and designed to be thrown away
  • High-fidelity paper prototypes look too much like a finished design.
  • High-fidelity paper prototypes are designed on-screen and then printed out in colour.
  • All of the above.
Q17 | Regarding font sizes and styles:
  • 1 pt = 1/32 inch.
  • Examples of serif fonts include Times Roman and Helvetica.
  • A serif is a slight embellishment at the end of a letter stroke.
  • evaluation method.
Q18 | Regarding constraints:
  • They are based on the idea that the difficulty of dealing with a novel situation is related to the number of possibilities.
  • They can be divided into physical, semantic, political, and logical constraints.
  • the trash can was used to eject a diskette.
  • They describe the range of possible actions
Q19 | What is a principal limitation of multimedia as a means for presenting educational material, according to Rogers and Aldrich (1996)?
  • Learners may fixate on just one medium, such as text, and not process further information available in other media.
  • Learners may hop between media and only partially process the information in each one.
  • Learners may feel that they are being patronised
  • Learners may need tools to help them keep track of the information with which they have and have not yet engaged.
Q20 | If the user wants to _________ place the document somewhere in the file system hierarchy, he can request this function from the menu.
  • Explicitly
  • Implicitly
  • Habitually
  • Properly
Q21 | The communication problem involves the
  • manager and the analyst
  • operate and the computer
  • analyst and the programmer
  • programmer and the computer
Q22 | What are the elements of the Gulf of Execution?
  • Information processing elements involved in working out what the system did
  • Information processing elements involved in working out how to interact with the system
  • Forming intentions, specifying right action, selecting appropriate interface mechanism.
  • Processing the interface, interpreting interface information, and assessing information meaning.
Q23 | What was an important early drawback of the Clearboard system by Ishii et al. (1993).
  • It required people to move to a dedicated video conferencing facility at their workplace
  • As people moved closer to the board to talk with a remote colleague, the video system no longer picked them up
  • People found it uncomfortable to interact “looking down” at a colleague.
  • All of the above.
Q24 | When brainstorming, which of the following are recognised techniques for getting unstuck:
  • Pretend it’s magic.
  • Pretend it’s human.
  • Renaming
  • All of the above
Q25 | Why are people less able to distinguish fine detail in blue?
  • There are fewer cones in the center of the retina that are sensitive to blue light.
  • There are more cones in the center of the retina that are sensitive to blue light.
  • There are fewer cones in the center of the retina that are sensitive to red light.
  • There are more cones in the center of the retina that are sensitive to blue light.