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This set of Human Computer Interaction HCI Multiple Choice Questions & Answers (MCQs) focuses on Human Computer Interaction Set 1

Q1 | What is the benefit of good design
  • positive effect or
  • success
  • both a & b
  • none
Q2 | & are the main functions of GUI.
  • pointing & selecting
  • selecting & executing
  • pointing & editing
  • none of these
Q3 | Providing accelerators (e.g. keyboard
  • efficiency
  • learnability
  • attitude
  • utility
Q4 | Which one of these would NOT be found in a good Human Computer Interaction?
  • common short cuts, like ctrl+zfor undo
  • icons that can havespecific meanings
  • a long command lineto achieve a function
  • sounds that convey meanings
Q5 | Conventional wisdom says that …………….. tell the user when he has made some mistake. How do you identify the user in the usability engineering lifecycle?
  • program crash
  • system stuck
  • error messages
  • metadata
Q6 | In a heuristic evaluation ……………………
  • a group of usability expert judges an interface with a detailed checklist of guidelines
  • a group of test users conducts a formal experiment
  • a group of psychologists administers aquestionnaire
  • a group of usability experts reviews a user interface according to a small set of general principles
Q7 | Unlike traditional observation, guided observation ………………..
  • set a strict guidelines for session activities
  • reduces error introduced by theexperimenter
  • sets strict guidelines for session length
  • includes some interaction with participants
Q8 | & are the main functions of GUI.
  • pointing & selecting
  • selecting & executing
  • pointing & editing
  • none of these
Q9 | is an intermediate between users and computer.
  • none of the mentioned
  • monitor
  • both a & b
  • mouse
Q10 | When users are involved in complex tasks, the demand on                      can be significant.
  • short-term memory
  • shortcuts
  • objects that appearon the screen
  • all of the mentioned
Q11 | A pluralistic walkthrough?
  • requires a fully functional prototype
  • at the end of the development process
  • with low-fidelity designs
  • requires having several alternate designs
Q12 | Which of the following is general term for the technology capable of creating a virtual world with intense
  • vr
  • ir
  • ar
  • or
Q13 | Concerning the legibility of text:
  • . if lines are too long, the text is hard to read
  • all upper case improves readingspeed.
  • a good font size for flowing text is 10 pt.
  • all upper case improves reading speed.
Q14 | What is the best description of a conceptual model?
  • a high level description of howa system is organised and how it operates
  • interaction paradigms and interaction modes
  • the problem space faced by the designer when gathering user requirements
Q15 | Which is the best example of triangulation in data gathering?
  • collecting information about designer\s model, user\s mentalmodel, and system image.
  • sing different theories with which tointerpret data.
  • using multiple researchers in a user-centred evaluation.
  • collecting data from users in different ways with different methods.
Q16 | Which of the following is a problem with low-level prototyping?
  • testers tend to comment onsuperficial aspects and not content.
  • they take too long to build.
  • user expectations can be set too high.
  • none of the above.
Q17 | What is an affinity diagram?
  • a diagram showing the degree of connection between people in social networks
  • a diagram used to show people\s cultural affinities or sense of belonging to groups.
  • a diagram that organises individual ideas and insights into a hierarchy showingthemes
  • a variant of a tag cloud that is generated from think-aloud protocols.
Q18 | Where would a card-based prototype best fit in the design process?
  • after conceptual design, before scenario design
  • after scenario design, before storyboarding.
  • after storyboarding, before low-levelprototyping.
  • after low-level prototyping, before high- level prototyping.
Q19 | The following are examples of placing “knowledge in the world”:
  • showing an example of the required date format.
  • using previouslyentered values as defaults.
  • using shape coding for aircraft controls
  • all of the above.
Q20 | Regarding user interface components:
  • vertically scrolling lists support single-item scrolling
  • a single row of tabs (property sheets) is a good user interfacedesign.
  • . on the macintosh, the trash can was used to eject a diskette.
  • all of the above.
Q21 | A task of developing a technical blueprint and specifications for a solution that fulfills the business requirementsis undertaken in the following phase of the system development process
  • system initiation
  • systemimplementation
  • system analysis
  • system design
Q22 | You are running a user test session and your participant wants to leave half way through the session. What do you do?
  • ask them to stay until the end as planned, so you can collect your data.
  • after ensuring they do not need medical help, let them leave, withyour thanks.
  • offer them an incentive payment to encourage them tofinish the
  • none of the above.
Q23 | What is the best description of a conceptual model?
  • a high level description of how a system is organised and how it operates
  • interaction paradigms and interaction modes
  • the problem space faced by the designer when gathering userrequirements
  • none of the above.
Q24 | What interaction paradigm did the Xerox Star use?
  • conversation
  • knowledge of aphysical desktop
  • embedded computing
  • windows, icons, mouse, and pointer(wimp).
Q25 | Select the best way of analysing qualitative user comments collected during a user tset
  • classify the comments into categories and count number of comments in each category
  • find the average and the standard deviation of the data and report it in the body of thereport
  • use a scatterplot to graph users on the x axis and comments on the y axis.
  • look for critical incidents to report.