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This set of Human Computer Interaction HCI Multiple Choice Questions & Answers (MCQs) focuses on Human Computer Interaction Set 1
Q1 | What is the benefit of good design
- positive effect or
- success
- both a & b
- none
Q2 | & are the main functions of GUI.
- pointing & selecting
- selecting & executing
- pointing & editing
- none of these
Q3 | Providing accelerators (e.g. keyboard
- efficiency
- learnability
- attitude
- utility
Q4 | Which one of these would NOT be found in a good Human Computer Interaction?
- common short cuts, like ctrl+zfor undo
- icons that can havespecific meanings
- a long command lineto achieve a function
- sounds that convey meanings
Q5 | Conventional wisdom says that …………….. tell the user when he has made some mistake. How do you identify the user in the usability engineering lifecycle?
- program crash
- system stuck
- error messages
- metadata
Q6 | In a heuristic evaluation ……………………
- a group of usability expert judges an interface with a detailed checklist of guidelines
- a group of test users conducts a formal experiment
- a group of psychologists administers aquestionnaire
- a group of usability experts reviews a user interface according to a small set of general principles
Q7 | Unlike traditional observation, guided observation ………………..
- set a strict guidelines for session activities
- reduces error introduced by theexperimenter
- sets strict guidelines for session length
- includes some interaction with participants
Q8 | & are the main functions of GUI.
- pointing & selecting
- selecting & executing
- pointing & editing
- none of these
Q9 | is an intermediate between users and computer.
- none of the mentioned
- monitor
- both a & b
- mouse
Q10 | When users are involved in complex tasks, the demand on can be significant.
- short-term memory
- shortcuts
- objects that appearon the screen
- all of the mentioned
Q11 | A pluralistic walkthrough?
- requires a fully functional prototype
- at the end of the development process
- with low-fidelity designs
- requires having several alternate designs
Q12 | Which of the following is general term for the technology capable of creating a virtual world with intense
- vr
- ir
- ar
- or
Q13 | Concerning the legibility of text:
- . if lines are too long, the text is hard to read
- all upper case improves readingspeed.
- a good font size for flowing text is 10 pt.
- all upper case improves reading speed.
Q14 | What is the best description of a conceptual model?
- a high level description of howa system is organised and how it operates
- interaction paradigms and interaction modes
- the problem space faced by the designer when gathering user requirements
Q15 | Which is the best example of triangulation in data gathering?
- collecting information about designer\s model, user\s mentalmodel, and system image.
- sing different theories with which tointerpret data.
- using multiple researchers in a user-centred evaluation.
- collecting data from users in different ways with different methods.
Q16 | Which of the following is a problem with low-level prototyping?
- testers tend to comment onsuperficial aspects and not content.
- they take too long to build.
- user expectations can be set too high.
- none of the above.
Q17 | What is an affinity diagram?
- a diagram showing the degree of connection between people in social networks
- a diagram used to show people\s cultural affinities or sense of belonging to groups.
- a diagram that organises individual ideas and insights into a hierarchy showingthemes
- a variant of a tag cloud that is generated from think-aloud protocols.
Q18 | Where would a card-based prototype best fit in the design process?
- after conceptual design, before scenario design
- after scenario design, before storyboarding.
- after storyboarding, before low-levelprototyping.
- after low-level prototyping, before high- level prototyping.
Q19 | The following are examples of placing “knowledge in the world”:
- showing an example of the required date format.
- using previouslyentered values as defaults.
- using shape coding for aircraft controls
- all of the above.
Q20 | Regarding user interface components:
- vertically scrolling lists support single-item scrolling
- a single row of tabs (property sheets) is a good user interfacedesign.
- . on the macintosh, the trash can was used to eject a diskette.
- all of the above.
Q21 | A task of developing a technical blueprint and specifications for a solution that fulfills the business requirementsis undertaken in the following phase of the system development process
- system initiation
- systemimplementation
- system analysis
- system design
Q22 | You are running a user test session and your participant wants to leave half way through the session. What do you do?
- ask them to stay until the end as planned, so you can collect your data.
- after ensuring they do not need medical help, let them leave, withyour thanks.
- offer them an incentive payment to encourage them tofinish the
- none of the above.
Q23 | What is the best description of a conceptual model?
- a high level description of how a system is organised and how it operates
- interaction paradigms and interaction modes
- the problem space faced by the designer when gathering userrequirements
- none of the above.
Q24 | What interaction paradigm did the Xerox Star use?
- conversation
- knowledge of aphysical desktop
- embedded computing
- windows, icons, mouse, and pointer(wimp).
Q25 | Select the best way of analysing qualitative user comments collected during a user tset
- classify the comments into categories and count number of comments in each category
- find the average and the standard deviation of the data and report it in the body of thereport
- use a scatterplot to graph users on the x axis and comments on the y axis.
- look for critical incidents to report.