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This set of Human Computer Interaction HCI Multiple Choice Questions & Answers (MCQs) focuses on Human Computer Interaction Set 20

Q1 | Minimizing the impact and damage caused by mistakes or unintended behaviour is a principlerelated to __                 _
  • tolerance
  • flexibility
  • equity
  • perceptible
Q2 | What is the principal interaction mode for a Microsoft Kinect?
  • haptic interface
  • mouse pointer
  • exploring and browsing
  • gesture and bodymovements
Q3 | Which of the following statements is true?
  • a good ui design doesn’t save money as it is expensive
  • bad ui design doesn’t really affect the reputation ofthe company
  • a good ui design saves time and effort
  • the ui design doesn’t matter as long as the product is great
Q4 | Which of the following is true about good design?
  • good design is just cool graphics
  • good design is just common sense
  • good design comes from an iterative process with the user inloop
  • good design can come from fixing the ui at the end
Q5 | The process of makingsoftware suitable for different languages and cultures is called ---------------
  • internationali zation
  • interpolation
  • competition
  • cooperation
Q6 | The following describes the Iterative Design process:
  • design-code- launch
  • design-prototype- launch
  • design-prototype- evaluate
  • design- evaluate-code
Q7 | Observe the image below and select the best corresponding option:
  • this is good design because the keyboard is compact
  • this is bad design because it easy to press the power off switchwhile trying to increase the volume
  • this is good design because the logos are aesthetically appealing
  • this is bad design because the buttons are too small
Q8 | Observe the image below and select the best corresponding option
  • this is good design because this arrangement is aesthetically appealing
  • this is bad design because the buttons are too big
  • this is good design because the placement of otis improves the functionality
  • this is bad design because it is unintuitive and confusing
Q9 | Observe the image below and select the best corresponding option
  • this is good design because the layout is original andnew
  • this is bad design because the direction keys areunaligned
  • this is good design because the arrangement makes the keyboardcompact
  • this is bad design because it is aethetically unappealing
Q10 | “Good Design is just cool graphics”.
  • true
  • false
  • -
  • -
Q11 | The distinction between a process- and structure-oriented design rationale resides in what information the design rationale misses tocapture
  • true
  • false
  • -
  • -
Q12 | In grouping, If things are not logically together, then we should normally physically group themtogether
  • true
  • false
  • -
  • -
Q13 | Which are the main approaches to prototyping(Choose all the correct answers)
  • throw-awayprototyping
  • extremeprototyping
  • incrementalprototyping
  • evolutionaryprototyping
Q14 | Select the Shneiderman’s Golden Rules of Interface Design.(choose all the correct options)
  • strive for consistency
  • offer informative feedback forevery user action
  • offer error prevention and simple error handling
  • reduce short- term memory load
Q15 | List the approaches which involves user in evaluation(Choose all the correct options)
  • experimental methods
  • observational methods
  • review methods
  • query methods
Q16 | User-Centered Design is important because: (Choose all the correct options)
  • the users need to be taught to use the design
  • the design should be intuitive enough for users
  • the design should cater specifically to the needs of the users
  • it is necessary to know the user environment while building adesign
Q17 | Which of the following is/are a step in the waterfall strategy?(Choose all the correct options)
  • requirement sspecification
  • prototyping
  • integration and testing
  • coding
Q18 | possible measurement
  • (a), 4-(b)
  • 3-(d), 4-(c)
  • (c)
  • (d),
Q19 | GOMS stands for:
  • goals, operation, methods and selection rules
  • goals, objects, models and selectionrules
  • goals, operations, methods and state rules
  • goals, operations, models and state rules
Q20 | The aim of hierarchical task analysis is to produce
  • loadbalancing
  • tasksimplification
  • factoring
  • taskdecompositions
Q21 | The description of the user’s goals is based on a GOMS-like goal hierarchy, but is expressedprimarily using
  • pattern matching
  • production rules.
  • knowledge
  • inference
Q22 | The production rule ‘program’ is written ___    language.
  • c++
  • c
  • lisp
  • java
Q23 | Root definitions are described in terms of specific elements, summarized using the acronym.
  • catwoe
  • ctweoa
  • coeatw
  • cotwea
Q24 | Groupware systems strive so hard to make the participants’views the same maintaining
  • wyswig
  • wysiwis
  • wiswys
  • wigwys
Q25 | The pace of a conversation reduces, there is a tendency for the__ to increase.
  • chunks
  • granularity
  • small
  • units