Human Computer Interaction Set 20
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This set of Human Computer Interaction HCI Multiple Choice Questions & Answers (MCQs) focuses on Human Computer Interaction Set 20
Q1 | Minimizing the impact and damage caused by mistakes or unintended behaviour is a principlerelated to __ _
- tolerance
- flexibility
- equity
- perceptible
Q2 | What is the principal interaction mode for a Microsoft Kinect?
- haptic interface
- mouse pointer
- exploring and browsing
- gesture and bodymovements
Q3 | Which of the following statements is true?
- a good ui design doesn’t save money as it is expensive
- bad ui design doesn’t really affect the reputation ofthe company
- a good ui design saves time and effort
- the ui design doesn’t matter as long as the product is great
Q4 | Which of the following is true about good design?
- good design is just cool graphics
- good design is just common sense
- good design comes from an iterative process with the user inloop
- good design can come from fixing the ui at the end
Q5 | The process of makingsoftware suitable for different languages and cultures is called ---------------
- internationali zation
- interpolation
- competition
- cooperation
Q6 | The following describes the Iterative Design process:
- design-code- launch
- design-prototype- launch
- design-prototype- evaluate
- design- evaluate-code
Q7 | Observe the image below and select the best corresponding option:
- this is good design because the keyboard is compact
- this is bad design because it easy to press the power off switchwhile trying to increase the volume
- this is good design because the logos are aesthetically appealing
- this is bad design because the buttons are too small
Q8 | Observe the image below and select the best corresponding option
- this is good design because this arrangement is aesthetically appealing
- this is bad design because the buttons are too big
- this is good design because the placement of otis improves the functionality
- this is bad design because it is unintuitive and confusing
Q9 | Observe the image below and select the best corresponding option
- this is good design because the layout is original andnew
- this is bad design because the direction keys areunaligned
- this is good design because the arrangement makes the keyboardcompact
- this is bad design because it is aethetically unappealing
Q10 | “Good Design is just cool graphics”.
- true
- false
- -
- -
Q11 | The distinction between a process- and structure-oriented design rationale resides in what information the design rationale misses tocapture
- true
- false
- -
- -
Q12 | In grouping, If things are not logically together, then we should normally physically group themtogether
- true
- false
- -
- -
Q13 | Which are the main approaches to prototyping(Choose all the correct answers)
- throw-awayprototyping
- extremeprototyping
- incrementalprototyping
- evolutionaryprototyping
Q14 | Select the Shneiderman’s Golden Rules of Interface Design.(choose all the correct options)
- strive for consistency
- offer informative feedback forevery user action
- offer error prevention and simple error handling
- reduce short- term memory load
Q15 | List the approaches which involves user in evaluation(Choose all the correct options)
- experimental methods
- observational methods
- review methods
- query methods
Q16 | User-Centered Design is important because: (Choose all the correct options)
- the users need to be taught to use the design
- the design should be intuitive enough for users
- the design should cater specifically to the needs of the users
- it is necessary to know the user environment while building adesign
Q17 | Which of the following is/are a step in the waterfall strategy?(Choose all the correct options)
- requirement sspecification
- prototyping
- integration and testing
- coding
Q18 | possible measurement
- (a), 4-(b)
- 3-(d), 4-(c)
- (c)
- (d),
Q19 | GOMS stands for:
- goals, operation, methods and selection rules
- goals, objects, models and selectionrules
- goals, operations, methods and state rules
- goals, operations, models and state rules
Q20 | The aim of hierarchical task analysis is to produce
- loadbalancing
- tasksimplification
- factoring
- taskdecompositions
Q21 | The description of the user’s goals is based on a GOMS-like goal hierarchy, but is expressedprimarily using
- pattern matching
- production rules.
- knowledge
- inference
Q22 | The production rule ‘program’ is written ___ language.
- c++
- c
- lisp
- java
Q23 | Root definitions are described in terms of specific elements, summarized using the acronym.
- catwoe
- ctweoa
- coeatw
- cotwea
Q24 | Groupware systems strive so hard to make the participants’views the same maintaining
- wyswig
- wysiwis
- wiswys
- wigwys
Q25 | The pace of a conversation reduces, there is a tendency for the__ to increase.
- chunks
- granularity
- small
- units