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This set of Usability Engineering Multiple Choice Questions & Answers (MCQs) focuses on Usability Engineering Set 8
Q1 | Which of the following options best represents the core values of user-centred design, as originally articulated by Gould & Lewis (1985)?
- focusing on users and their tasks in the design process
- measuring progress towards usability goals throughout development
- developing and testing in several cycles
- all of the above.
Q2 | Which of the following steps is NOT the process of defining the interaction Framework?
- defining form factor and input methods
- defining images and maps
- defining functional and data elements
- constructing key path scenarios
Q3 | User personas that are not primary or secondary are personas.
- served
- supplemental
- customer
- negative
Q4 | Research can tell you about what, how, many and why in rich, multivariate detail.
- quantitative
- qualitative
- sme
- none of these
Q5 | What is the fundamental insight underlying the "cognitive walk through" method of evaluation?
- processes are the most important aspect of the user experience
- the idea that userscan sometimes be left out of the evaluation
- the idea that users earn by exploring an interface
- the idea that experts need to work hand in hand with useers to develop an optimal user experience
Q6 | Which of the following is a design implication of our understanding of human attention?
- the same kinds of distinctions that a person would feel in the world
- information than isneeded at the present moment for the user
- text should be legible and distinguishable from its background under different lighting conditions
- sounds should be audible and distinguishable in the user
Q7 | environments are environments that are user and context aware.
- non-attentive
- visual
- sensing
- attentive
Q8 | Main elementIssue, position and argumentsWhich design rationale suite the characteristic above?
- issue-based information system
- design space analysis
- psychological design rationale
- graphical design rationale
Q9 | suggests identifying goals and questions first before selecting techniques for the study
- rvm model
- decide framework
- usability testing
- field study
Q10 | applications are great platforms for creating an environment rich, in visual feedback for the user.
- sovereign
- transient
- auxiliary
- daemonic
Q11 | is like the building name for a website.
- site id
- navigation
- section
- none of the given
Q12 | is the process of selecting things to concentrate on, at a point in time, from the range of possibilities available.
- perception and recognition
- attention
- learning
- none of these
Q13 | The type of ganglion cells that enables the early detection of image movement are called
- x-cells
- y-cells
- z-cells
- a-cells
Q14 | Which of the following are recognised kinds of prototype:
- interactive sketches.
- conceptual models.
- beta versions.
- easy understanding
Q15 | Regarding the knowledge required for precise behaviour:
- it can be distributed partly in the constraints of the head.
- it can be distributed partly in the head & world.
- it can only be distributed using instructions
- it can only be distributed using labels.
Q16 | The standard line length given by scientists for equally legible is
- 2.1 to 5.3 inches
- 2.3 to 5.2 inches
- 2.2 to 5.3 inches
- 2.5 to 3.2 inches
Q17 | The human machine processor include some rules that governs the system behavior under certain constraints is called
- principles of control
- principles of operation
- principles of management
- principles of behavior
Q18 | The optical illusion used in designs effects page
- borders
- composition
- symmetry
- asymmetry
Q19 | In the following data set, which number is the mode? 4 5 5 5 6 7 8 8
- 5
- 5.5
- 6
- none of the above.
Q20 | Which of the following' is NOT a characteristic of good test data?
- should be comprehensive
- every statement should be executed
- users do not participate at this preliminary stage
- expected output from the module\s execution should be determined manually
Q21 | Which of the following are not the components of the HCI approach to design?
- tasks
- humans
- usability
- technology
Q22 | Which one of these would not be found in a good HCI?
- icons that can have specific meanings
- common shortcuts, like ctrl+z for undo.
- sounds that convey meanings.
- a long command line to achieve a function
Q23 | Which of the following statements is true?
- a good ui design doesn’t save money as it is expensive
- bad ui design doesn’t really affect the reputation of thecompany
- a good ui design saves time and effort
- the ui design doesn’t matter as long as the product is great
Q24 | Which of the following is not true of a good design:
- everything designed has an explicit criteria such that the design is useful and usable
- everything is designed keeping a vague context in mind
- both of the above
- none of the above
Q25 | What are the goals of a good design?
- utility
- effectiveness
- efficiency
- all of the above