On This Page

This set of Usability Engineering Multiple Choice Questions & Answers (MCQs) focuses on Usability Engineering Set 9

Q1 | Which of the following should an HCI expert take care of while designing aproduct?
  • you can make as many assumptions as possible
  • if it\s not obvious to the users, it’s always their fault
  • you should not think yourself as a typical userd.
  • the end user is never a beginner
Q2 | Which of the following instances illustrates ‘cognitive walkthrough’?
  • talk to the users about their needs
  • consult the experts
  • imagine yourself as the user and think from their perspective
  • none of the above
Q3 | Which of the following could be an example of a question in task analysis?
  • what is your occupation?
  • under what situations will you use an app like this?
  • have you used a similar app?
  • how would you change your profile picture in this app?
Q4 | What is an ideal composition of tasks in a task analysis?
  • all easy tasks
  • all difficult tasks
  • a mix of easy, moderate and difficult tasks
  • more easy tasks and less difficult tasks
Q5 | Identify the main goal of interaction design
  • to assess the effect of interface on system
  • to assess the extend of design functionality
  • to sketch the system layout from user\s perspective
  • to assess the extend and accessibility of system functionality
Q6 | Identify the evaluation technique that is useful to evaluate early design such as prototype and storyboard
  • heuristic evaluation
  • cognitive walkthrough
  • model-based evaluation
  • review-based evaluation
Q7 | Select the heuristic principle to describe the given statement below:Always keep user informed about what is going on, through appropriate feedback within reasonable time.
  • error prevention
  • help and documentation
  • visibility of system status
  • consistency and standard
Q8 | Choose the suitable method to apply the criteria below: Data can be collected in database for analysis Present result clearlyResponses are usually received quickly
  • interview
  • questionnaire
  • research
  • observation
Q9 | Using model of how a human would use a proposed system to obtain predict usability measure by calculation orsimulation."Choose the evaluation technique to describe the above statement
  • heuristic evaluation
  • cognitive walkthrough
  • model-based evaluation
  • review-based evaluation
Q10 | Which problem that might occur in a group-experimental studiesi. Analysisii. Subject groupiii. Data assemblyiv. Choice of task
  • i, ii and iii
  • i, ii and iv
  • i, iii and iv
  • ii, iii and iv
Q11 | Identify the evaluation technique that evaluates design on how well it support user in learning task
  • heuristic evaluation
  • cognitive walktrough
  • model-based evaluation
  • review-based evaluation
Q12 | Advantages:question can be varied to suit context DisadvantagesTime consuming
  • questionnaire
  • protocol analysis
  • interview
  • review-based evaluation
Q13 | Error rate will increase as font size decrease" The above statement is
  • participants
  • hypothesis
  • dependent variables
  • independent variables
Q14 | Independent variables is characteristic changed to produce different condition.Choose the example of Independent variablesi. Genderii. Interface style
  • i, ii and iii
  • i, ii and iv
  • i, iii and iv
  • ii, iii and iv
Q15 | Which is the best definition of an interaction paradigm?
  • in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)
  • is used in the interface tohelp the user understand what to do (e.g., click on tabs to change window contents, use shopping cart
  • inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with
  • the conceptual model used to guide the design of the interface.
Q16 | Which is the best definition of an interaction mode?
  • in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)
  • is used in the interface tohelp the user understand what to do (e.g., click on tabs to change window contents, use shopping cart
  • inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with
  • the conceptual model used to guide the design of the interface.
Q17 | What is an "affordance" according to Norman (1999):
  • property of an object that indicates to people how to use the object.
  • the return on investment of the user­centred design process.
  • the opportunity cost of not using user­centred design.
  • an instruction on an interface signalling how to use the interface.
Q18 | According to Rogers et al. (2011) what was the primary reason for the success of the iPod?
  • powerful functionality
  • user experience
  • access to content
  • conceptual design
Q19 | Which of the following is a design implication of our understanding of human attention?
  • tactile feedback should make the same kinds of distinctions that a
    person would feel in the world (e.g. pushing vs. pulling)
  • text should be legible anddistinguishable from its background under
    different lighting conditions.
  • avoid cluttering the interface with more information than is needed at
    the present moment for the user.
  • none of the above.
Q20 | A question format that collects users opinions on a verbal scale (eg. strongly disagree to strongly agree) is called what?
  • a psychometric scale
  • a likert scale
  • a questionnaire
  • an open-response questionnaire item.
Q21 | Sequential or series testing is
  • running the system with line data by the actual user
  • testing changes made in an existing or a new program
  • is checking the logic of one or more programs in the candidate system
  • making sure that the new programs do in fact process certain transactions according to specifications
Q22 | Which of these belong to the four criteria used to critique a cognitive walkthrough success or failure story:
  • will the user be trying to achieve the right effect?
  • will the user know that the correct action is available and will achieve the desired effect?
  • . if the correct action is taken, will the user see that things are going ok?
  • all of above
Q23 | Regarding the measurement of usability attributes:
  • reliability is measured by performing common use cases
  • errors are measured by counting minor and catastrophic errors made by users.
  • learnability is determined by measuring the time it takes to explain an interface to a new user
  • users are needed to measure efficiency
Q24 | Which of the following techniques can teach you a few things about a thousandpeople?
  • cognitive walkthrough
  • market researchy
  • affinity diagram
  • contextual inquir
Q25 | question can be varied to suit contextDisadvantages Time consumingChoose the Evaluation query technique based on above statement
  • questionnaire
  • protocol analysis
  • interview
  • review-based evaluation