On This Page

This set of Usability Engineering Multiple Choice Questions & Answers (MCQs) focuses on Usability Engineering Set 1

Q1 | Which one of these would NOT be found in a good Human Computer Interaction?
  • common short cuts, like ctrl+z for undo
  • icons that can have specific meanings
  • a long command line to achieve a function
  • sounds that convey meanings
Q2 | Conventional wisdom says that tell the user when he has made some mistake.How do you identify the user in the usability engineering lifecycle?
  • program crash
  • system stuck
  • error messages
  • metadata
Q3 | In a heuristic evaluation ……………………
  • a group of usability expert judges an interface with a detailed checklist of guidelines
  • a group of test users conducts a formal experiment
  • a group of psychologists administers a questionnaire
  • a group of usability experts reviews a user interface according to a small set of general principles
Q4 | The primary interactive method of communication used by human is …….
  • reading
  • writing
  • speaking
  • listening
Q5 | Identify from among the following the attribute of usability.
  • learnability
  • usefulness
  • generalizability
  • subjective satisfaction
Q6 | Unlike traditional observation, guided observation ………………..
  • set a strict guidelines for session activities
  • reduces error introduced by the experimenter
  • sets strict guidelines for session length
  • includes some interaction with participants
Q7 | A persona in the context of goa- oriented interaction design ………..
  • is used to role-play through an interface design
  • is a real person
  • represents a particular type of user
  • should represent an average user
Q8 | Which of the following fields is not an influence on Human Computer Interaction (HCI)?
  • ergonomics
  • cognitive psychology
  • computer science
  • all of the above are an influence on hci
Q9 | The name of the document should be shown on the application’s ………………
  • menu bar
  • title bar
  • tool bar
  • status bar
Q10 | is the best example for design.
  • view
  • model
  • analyzing
  • none
Q11 | What is the benefit of good design
  • positive effect or performance
  • success
  • both a & b
  • none
Q12 | Study of how computer works together and to satisfy for accurate results is known as
  • good design
  • hci
  • bad design
  • all the above
Q13 | &
  • pointing & selecting
  • selecting & executing
  • pointing & editing
  • none of these
Q14 | When users are involved in complex tasks, the demand on                       can be significant.
  • short-term memory
  • shortcuts
  • objects that appear on the screen
  • all of the mentioned
Q15 | Which of the following option is not considered by the Interface design?
  • the design of interfaces between software components
  • interfaces betweenthe software and human producers and consumers of information
  • the design of the interface between two computers
  • all of the mentioned
Q16 | What incorporates data, architectural, interface, and procedural representations of the software?
  • design model
  • user’s model
  • mental image
  • system image
Q17 | What establishes the profile of end-users of the system?
  • design model
  • user’s model
  • mental image
  • system image
Q18 | The cognitive walkthrough mainly evaluates a product's?
  • utility
  • efficiency
  • likeability
  • learnability
Q19 | Providing accelerators (e.g. keyboard shortcuts) mostly addresses?
  • efficiency
  • learnability
  • attitude
  • utility
Q20 | A pluralistic walkthrough?
  • requires a fully functional prototype
  • is usually conducted at the end of the development process
  • is often conducted with low- fidelity designs
  • requires having several alternate designs
Q21 | Which of the following is general term for the technology capable of creating a virtual world with intense reality using the computer?
  • vr
  • ir
  • ar
  • or
Q22 | Which of the following corresponds to the computer interface technology that uses icon, etc?
  • cui
  • cai
  • gdi
  • gui
Q23 | Which of the following is the appropriate term to represent the processing mode in which computer user exchange information with the computer by selecting the icons displayed on the screen, and entering commands using the keyboard, adding human judgment to the information processing?
  • time sharing processing
  • online transaction processing
  • batch processing
  • interactive processing
Q24 | Which of the following does not include in Shneiderman's 8 golden rules?
  • support internal locus control
  • maintain the system frequently
  • permit easy reversal actions
  • offer informative feedback
Q25 | How many main categories of principles to support usability?
  • 5
  • 4
  • 6
  • 3