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This set of Usability Engineering Multiple Choice Questions & Answers (MCQs) focuses on Usability Engineering Set 12
Q1 | Where would a card- based prototype best fit in the design process?
- after conceptual design, before scenario design
- after scenario design, before storyboarding.
- after storyboarding, before low-level prototyping.
- after low-level prototyping, before high-level prototyping.
Q2 | Regarding user interface components:
- vertically scrolling lists support single-item scrolling
- a single row of tabs (property sheets) is a good user interface design.
- . on the macintosh, the trash can was used to eject a diskette.
- all of the above.
Q3 | You are running a user test session and your participant wants to leave half way through
- ask them to stay until the end as planned, so
- after ensuring they do not need medical help, let them leave, with
- offer them an incentive payment to encourage them to finish the
- none of the above.
Q4 | Which professional groups are most appropriately involved
- end users and designers
- designers and usability experts
- usability experts and marketing personnel
- designers and marketing personnel.
Q5 | Pressing the mouse button in the ? object allows you to drag the document within the window boundaries.
- button
- text
- label
- header
Q6 | In general, a pilot test is intended to:
- discover gear- up accidents with aircraft landing gear.
- discover unrealistic time estimates for tasks.
- discover effective equipment.
- determine an alternative set of tasks for testing
Q7 | Browser Title always contains the word‘ ’.
- home
- default
- error
- browser
Q8 | Conventional wisdom says that…………….. tell the user when he has made some mistake.
- program crash
- system stuck
- error messages
- metadata
Q9 | In a heuristic evaluation……………………
- a group of usability expert judges an interface with a detailed checklist of guidelines
- a group of test users conducts a formal experiment
- a group of psychologists administers a questionnaire
- a group of usability experts reviews a user interface according to a small set of general principles
Q10 | & are the main
- pointing &
- selecting &
- pointing & editing
- none of these
Q11 | is an intermediate between users and computer.
- keyboard
- monitor
- both a & b
- mouse
Q12 | People frequently counter the idea offeedback
- audible
- video
- walkthroughs
- questions
Q13 | with arguments that Users don't like it Which of the following is the comparison of what happened in the world with what we wanted to happen?
- action
- evaluation
- execution
- none of these
Q14 | When users are involved in complex tasks, the demand oncan be
- short-term memory
- shortcuts
- objects that appear on the screen
- all of the mentioned
Q15 | Which of the following option is not considered by the Interface design?
- the design of interfaces between software components
- the design of interfaces between the software and human producers and consumers of information
- the design of the interface between two computers
- all of the mentioned
Q16 | The reading speed and
- word shape
- word color
- word as single
- word as
Q17 | The field of HCI
- is a brunch of computer engineering
- involves very little applied knowledge
- focuses on the study of human behavior on the basis of pschology
- attempts to understand and shape the way people interact with computers
Q18 | Unlike traditional observation, guided observation………………..
- set a strict guidelines for session activities
- reduces error introduced by the experimenter
- sets strict guidelines for session length
- includes some interaction with participants
Q19 | The name of the document should be shown on the application’s………………
- menu bar
- title bar
- tool bar
- status bar
Q20 | What do you enjoy most about your job (or lifestyle) is an example of .
- avoidance
- motivation
- exceptions
- attitude-oriented questions
Q21 | Waterfall model is basically a model in which each step must be completed before the next step can be started
- incremental
- linear
- iterative
- analytical
Q22 | Choose THREE (3) senses in Multi-modal Technologyi. Touchii. Smelliii. Soundiv. Instinct
- i, ii and iii
- i, iii and iv
- i, ii and iv
- ii, iii and iv
Q23 | When users are
- short-term
- shortcuts
- objects that appear
- all of the
Q24 | There can only be onepersona per interface for aproduct
- primary
- secondary
- supplemental
- customer
Q25 | Select the best way of analysing qualitative user comments collected during a user
- classify the comments into categories and
- find the average and the standard deviation of the data and report
- use a scatterplot to graph users on the x axis and comments on the y
- look for critical incidents to report.