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This set of Usability Engineering Multiple Choice Questions & Answers (MCQs) focuses on Usability Engineering Set 4
Q1 | What is the most important property that a prototype should have?
- it should support a wide range of user tests.
- it should look like the final product.
- it should allow the key design concepts to be tested with users.
- it should be easy to throw away.
Q2 | What was an important feature of the process by which the Mobiphos photograph sharing application (Patel et al., 2009) was evaluated?
- agile programming methods were interlaces with iterative user testing.
- four different data gathering techniques were used.
- participatory design was used.
- vibrations indicated the arrival of new photos in the application.
Q3 | The optical illusion used in designs effects page
- symmetry
- composition
- borders
- asymmetry
Q4 | All of the following are the project management causes of failed projects, except
- lack of organization’s commitment to the system development methodology
- lack of project documentation
- premature commitment to a fixed budget and schedule
- failure to adopt to business change
Q5 | If you are taking lecture and suddenly you hear music or voices from the other room. It is called?
- focused attention
- divided attention
- voluntary attention
- involuntary attention
Q6 | refers to how good a system at doing What it is supposed to do?
- safety
- usability
- efficiency
- effectiveness
Q7 | applications are great platforms for creating an environment rich, in visual feedback for the user.
- sovereign
- transient
- auxiliary
- daemonic
Q8 | is the remarkable facility that lets us reverse a previous action.
- redo
- undo
- repeat
- delete
Q9 | Conventional wisdom says that tell the user when he has made some mistake.
- program crash
- system stuck
- error messages
- metadata
Q10 | The field of HCI
- is a brunch of computer engineering
- involves very little applied knowledge
- focuses on the study of human behavior on the basis of pschology
- attempts to understand and shape the way people interact with computers
Q11 | he Usability Engineering involve three phase EXCEPT:
- requirement analysis
- implementation
- installation
- design, testing, and development
Q12 | plays a role to bridge up the gape between the interfaces of machines and human understanding.
- human
- computer
- human computer interaction
- none of these
Q13 | A is usually a collection of icons those are reminiscent of the purpose of the various modes.
- button
- pointer
- title bar
- palette
Q14 | What do you enjoy most about your job (or lifestyle) is an example of .
- avoidance
- motivation
- exceptions
- attitude-oriented questions
Q15 | Waterfall model is basically a model in which each step must be completed before the next step can be started
- incremental
- linear
- iterative
- analytical
Q16 | Which of the technique evaluates design on how well it supports user in learning task
- heuristik evaluation
- cognitive walkthrough
- model-based evaluation
- review based evaluation
Q17 | i. Touchii. Smelliii. Soundiv. Instinct
- i, ii and iii
- i, iii and iv
- i, ii and iv
- ii, iii and iv
Q18 | in a heuristic evaluation:
- a group of psychologists administer a questionnaire
- a group of usability expertsreview a user interface according to a small set of principles
- a group of test users conduct a formal experiment
- a group of usability experts judge an interface with a detailed checklist of guidelines
Q19 | When users are involved in complex tasks, the demand on can be significant.
- short-term memory
- shortcuts
- objects that appear on the screen
- all of the mentioned
Q20 | Which of the following option is not considered by the Interface design?
- the design of interfaces between software components
- the design of interfacesbetween the software and human producers and consumers of information
- the design of the interface between two computers
- all of the mentioned
Q21 | There can only be one persona per interface for a product
- primary
- secondary
- supplemental
- customer
Q22 | What are the most common things you do with the product is a type of .
- goal-oriented question.
- system-oriented question.
- workflow-oriented question.
- attitude-oriented question.
Q23 | Which of these are attributes of usability?
- usefulness
- generalisability
- reliability
- learnability
Q24 | In human vision, the light into a sharp image is been focused by
- rods
- lens
- retina
- cones
Q25 | The division of visual perception process of human is in total
- 1 stage
- 2 stages
- 3 stages
- 4 stages