On This Page

This set of Usability Engineering Multiple Choice Questions & Answers (MCQs) focuses on Usability Engineering Set 4

Q1 | What is the most important property that a prototype should have?
  • it should support a wide range of user tests.
  • it should look like the final product.
  • it should allow the key design concepts to be tested with users.
  • it should be easy to throw away.
Q2 | What was an important feature of the process by which the Mobiphos photograph sharing application (Patel et al., 2009) was evaluated?
  • agile programming methods were interlaces with iterative user testing.
  • four different data gathering techniques were used.
  • participatory design was used.
  • vibrations indicated the arrival of new photos in the application.
Q3 | The optical illusion used in designs effects page
  • symmetry
  • composition
  • borders
  • asymmetry
Q4 | All of the following are the project management causes of failed projects, except
  • lack of organization’s commitment to the system development methodology
  • lack of project documentation
  • premature commitment to a fixed budget and schedule
  • failure to adopt to business change
Q5 | If you are taking lecture and suddenly you hear music or voices from the other room. It is called?
  • focused attention
  • divided attention
  • voluntary attention
  • involuntary attention
Q6 |                       refers to how good a system at doing What it is supposed to do?
  • safety
  • usability
  • efficiency
  • effectiveness
Q7 |                  applications are great platforms for creating an environment rich, in visual feedback for the user.
  • sovereign
  • transient
  • auxiliary
  • daemonic
Q8 |                is the remarkable facility that lets us reverse a previous action.
  • redo
  • undo
  • repeat
  • delete
Q9 | Conventional wisdom says that tell the user when he has made some mistake.
  • program crash
  • system stuck
  • error messages
  • metadata
Q10 | The field of HCI                      
  • is a brunch of computer engineering
  • involves very little applied knowledge
  • focuses on the study of human behavior on the basis of pschology
  • attempts to understand and shape the way people interact with computers
Q11 | he Usability Engineering involve three phase EXCEPT:
  • requirement analysis
  • implementation
  • installation
  • design, testing, and development
Q12 |                      plays a role to bridge up the gape between the interfaces of machines and human understanding.
  • human
  • computer
  • human computer interaction
  • none of these
Q13 | A                   is usually a collection of icons those are reminiscent of the purpose of the various modes.
  • button
  • pointer
  • title bar
  • palette
Q14 | What do you enjoy most about your job (or lifestyle) is an example of                   .
  • avoidance
  • motivation
  • exceptions
  • attitude-oriented questions
Q15 | Waterfall model is basically a                    model in which each step must be completed before the next step can be started
  • incremental
  • linear
  • iterative
  • analytical
Q16 | Which of the technique evaluates design on how well it supports user in learning task
  • heuristik evaluation
  • cognitive walkthrough
  • model-based evaluation
  • review based evaluation
Q17 | i. Touchii. Smelliii. Soundiv. Instinct
  • i, ii and iii
  • i, iii and iv
  • i, ii and iv
  • ii, iii and iv
Q18 | in a heuristic evaluation:
  • a group of psychologists administer a questionnaire
  • a group of usability expertsreview a user interface according to a small set of principles
  • a group of test users conduct a formal experiment
  • a group of usability experts judge an interface with a detailed checklist of guidelines
Q19 | When users are involved in complex tasks, the demand on                      can be significant.
  • short-term memory
  • shortcuts
  • objects that appear on the screen
  • all of the mentioned
Q20 | Which of the following option is not considered by the Interface design?
  • the design of interfaces between software components
  • the design of interfacesbetween the software and human producers and consumers of information
  • the design of the interface between two computers
  • all of the mentioned
Q21 | There can only be one                    persona per interface for a product
  • primary
  • secondary
  • supplemental
  • customer
Q22 | What are the most common things you do with the product is a type of                 .
  • goal-oriented question.
  • system-oriented question.
  • workflow-oriented question.
  • attitude-oriented question.
Q23 | Which of these are attributes of usability?
  • usefulness
  • generalisability
  • reliability
  • learnability
Q24 | In human vision, the light into a sharp image is been focused by
  • rods
  • lens
  • retina
  • cones
Q25 | The division of visual perception process of human is in total
  • 1 stage
  • 2 stages
  • 3 stages
  • 4 stages