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This set of Usability Engineering Multiple Choice Questions & Answers (MCQs) focuses on Usability Engineering Set 3

Q1 | What are web analytics?
  • online methods for performing usability tests through the cloud.
  • web-based methods for performing analysis of video records and electronic logs of user interaction
  • web-based methods for performing statistical analysis of data, using tools such as spss
  • online methods for analysing and visualising patterns of visiting a website, viewing
Q2 | Which professional groups are most appropriately involved in preparation and performance of the classic kind of cognitive walkthrough?
  • end users and designers
  • designers and usability experts
  • usability experts and marketing personnel
  • designers and marketing personnel.
Q3 | The analogy of the user in HCI is used as
  • requirements design system
  • system design
  • information processing system
  • system output
Q4 | Pressing the mouse button in the       ?       object allows you to drag the document within the window boundaries.
  • button
  • text
  • label
  • header
Q5 | The term "physical reception" of stimulus actually describes the
  • infinite capabilities of human
  • skills of human vision
  • unlimited human vision
  • limitation of human vision
Q6 | Rolf Molich’s Comparative Usability Evaluation (CUE) studies:
  • show there is a large amount of overlap between findings from different teams.
  • show many teams found more problems than they chose to report.
  • use the common industry format (cif) for usability reports.
  • show that usability testing finds all known problems.
Q7 | Regarding the measurement of usability attributes:
  • reliability is measured by performing common use cases
  • . sample expert users are needed to measure efficiency.
  • learnability is determined by measuring the time it takes to explain an interface to a new user.
  • none of these
Q8 | Which of these are usability inspection methods?
  • action analysis
  • heuristic evaluation
  • cognitive walkthrough
  • all of the above.
Q9 | Exploratory Evaluation:
  • explores the potential design space for new designs.
  • involves collecting process data.
  • a special kind of goal.
  • is a usability inspection method.
Q10 | What are the pros (advantages) of a heuristic evaluation?
  • all known problems are found
  • 3 evaluators find 80% of all known problems
  • usable early in development
  • costly
Q11 | In general, a pilot test is intended to:
  • discover gear-up accidents with aircraft landing gear.
  • discover unrealistic time estimates for tasks.
  • discover effective equipment.
  • determine an alternative set of tasks for testing
Q12 | :                     capture the non-verbal dialogue between artifact and user over time.
  • persona
  • scenario
  • dialogue
  • design model
Q13 | Explanatory undo is, generally, a much more pleasant feature than             .
  • single undo
  • multiple undo
  • blind undo
  • incremental undo
Q14 | Browser Title always contains the word ‘              ’.
  • home
  • default
  • error
  • browser
Q15 | Conventional wisdom says that tell the user when he has made some mistake.
  • program crash
  • system stuck
  • error messages
  • metadata
Q16 | How do you identify the user in the usability engineering lifecycle?
  • draw up a user profile
  • run a thinking aloud test
  • assume the role of an apprentice learning from the master craftsman
  • observe representative users
Q17 | In a heuristic evaluation ……………………
  • a group of usability expert judges an interface with adetailed checklist of guidelines
  • a group of test users conducts a formalexperiment
  • a group of psychologists administers a questionnaire
  • a group of usability experts reviews a user interface according to a small set of general principles
Q18 | & are the main functions of GUI.
  • pointing & selecting
  • selecting & executing
  • pointing & editing
  • none of these
Q19 | Conventional wisdom says that                   tell the user when he has made some mistake.
  • program crash
  • system stuck
  • error messages
  • metadata
Q20 | What are valid kinds of working prototype, along the dimensions of features and funtionality?:
  • vertical prototype
  • scenario prototype
  • horizontal prototype
  • all of the above.
Q21 | The test materials for a usability test should include:
  • oriental script
  • data connection form
  • debriefing topic guide
  • personality questionnaire
Q22 | The human perception in reading process is the part of
  • saccades
  • fixations
  • regressions
  • suppression
Q23 | The simple model of human interaction was proposed in
  • 1990
  • 1989
  • 1983
  • 1988
Q24 | The characteristic of a software that enable it to be used multiple times is called
  • reusable
  • useful
  • usable
  • used
Q25 | The ratio of brightness of the color is defined as
  • contrast
  • saturation
  • intensity
  • hue