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This set of Computer Engineering Soft Computing Multiple Choice Questions & Answers (MCQs) focuses on Computer Engineering Soft Computing Set 5
Q1 | In Evolutionary programming, survival selection is
- probabilistic selection (μ+μ) selection
- (μ, λ)- selection based on the children only (μ+λ)- selection based on both the set of parent and children
- children replace the parent
- all the mentioned
Q2 | In Evolutionary strategy, survival selection is
- probabilistic selection (μ+μ) selection
- (μ, λ)- selection based on the children only (μ+λ)- selection based on both the set of parent and children
- children replace the parent
- all the mentioned
Q3 | In Evolutionary programming, recombination is
- doesnot use recombination to produce offspring. it only uses mutation
- uses recombination such as cross over to produce offspring
- uses various recombination operators
- none of the mentioned
Q4 | In Evolutionary strategy, recombination is
- doesnot use recombination to produce offspring. it only uses mutation
- uses recombination such as cross over to produce offspring
- uses various recombination operators
- none of the mentioned
Q5 | Step size in non-adaptive EP :
- deviation in step sizes remain static
- deviation in step sizes change over time using some deterministic function
- deviation in step size change dynamically
- size=1
Q6 | Step size in dynamic EP :
- deviation in step sizes remain static
- deviation in step sizes change over time using some deterministic function
- deviation in step size change dynamically
- size=1
Q7 | Step size in self-adaptive EP :
- deviation in step sizes remain static
- deviation in step sizes change over time using some deterministic function
- deviation in step size change dynamically
- size=1
Q8 | What are normally the two best measurement units for an evolutionary algorithm?1. Number of evaluations2. Elapsed time3. CPU Time4. Number of generations
- 1 and 2
- 2 and 3
- 3 and 4
- 1 and 4
Q9 | Evolutionary Strategies (ES)
- (µ,λ): select survivors among parents and offspring
- (µ+λ): select survivors among parents and offspring
- (µ-λ): select survivors among offspring only
- (µ:λ): select survivors among offspring only
Q10 | In Evolutionary programming,
- individuals are represented by real- valued vector
- individual solution is represented as a finite state machine
- individuals are represented as binary string
- none of the mentioned
Q11 | In Evolutionary Strategy,
- individuals are represented by real- valued vector
- individual solution is represented as a finite state machine
- individuals are represented as binary string
- none of the mentioned
Q12 | (1+1) ES
- offspring becomes parent if offspring\s fitness is as good as parent of next generation
- offspring become parent by default
- offspring never becomes parent
- none of the mentioned
Q13 | (1+λ) ES
- λ mutants can be generated from one parent
- one mutant is generated
- 2λ mutants can be generated
- no mutants are generated
Q14 | Termination condition for EA
- mazimally allowed cpu time is elapsed
- total number of fitness evaluations reaches a given limit
- population diveristy drops under a given threshold
- all the mentioned
Q15 | Which of the following operator is simplest selection operator?
- random selection
- proportional selection
- tournament selection
- none
Q16 | Which crossover operators are used in evolutionary programming?
- single point crossover
- two point crossover
- uniform crossover
- evolutionary programming doesnot use crossover operators
Q17 | (1+1) ES
- operates on population size of two
- operates on populantion size of one
- operates on populantion size of zero
- operates on populantion size of λ
Q18 | Which of these emphasize of development of behavioral models?
- evolutionary programming
- genetic programming
- genetic algorithm
- all the mentioned
Q19 | EP applies which evolutionary operators?
- variation through application of mutation operators
- selection
- both a and b
- none of the mentioned
Q20 | Which selection strategy works with negative fitness value?
- roulette wheel selection
- stochastic universal sampling
- tournament selection
- rank selection