Introduction To 3D Modeling Set 2
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This set of Introduction to 3D Modeling Multiple Choice Questions & Answers (MCQs) focuses on Introduction To 3D Modeling Set 2
Q1 | Video format standard of India
- ntsc
- betacam
- pal
- indiform
Q2 | Movie
- 25 frames per second
- 24 frames per second
- 16 frames per second
- 26 frames per second
Q3 | Forward Kinematics
- to determine the movements of jointed constructs.
- to determine the time of motion
- .to determine the movements of frames
- none of the above
Q4 | Telecine
- transfer of movie to video
- transfer of video to movie
- transfer of video to hard disc
- transfer of video to cd
Q5 | Chroma Key
- separating a foreground image from its background
- key frame coding with chroma
- morphing techniques
- none of the above
Q6 | CEL
- pixel cells
- transparent paper for drawing
- frame cell of an animation frame
- none of the above
Q7 | BG
- background scoring
- back drop
- boolean system
- none of the above
Q8 | Interactive Media
- linear
- non linear
- morphing
- merging of layers
Q9 | JPEG
- compressed bitmap file
- vector image file
- decompressed vector file
- none of the above
Q10 | SFX
- drawing terminology
- special effects
- layer
- none of the above
Q11 | Fractals
- abstract image
- transparent back ground
- vector image
- none of the above
Q12 | Web animation format
- pixel
- fractals
- gif
- tiff
Q13 | Pixel
- raster
- vector
- fonts
- none of the above
Q14 | Character Modeling
- 3d max
- dream weaver
- page maker
- none of the above
Q15 | Bump Maps
- gray scale texture
- multi color texture
- mapping polygons
- none of the above
Q16 | UV texture editor
- maya
- flash
- photoshop
- indesign
Q17 | view port
- usb port
- visible area
- graphic card port
- none of the above
Q18 | UV layout tools
- unfold 3d
- photoshop
- dream weaver
- none of the above
Q19 | Squash and Stretch
- basic principles of animation
- flattening
- mesh laying
- none of the above