Comsumer behavior

Group

Two or more individuals who share a set of norms, values, or beliefs and have certain implicit or explicit relationships such that their behaviors are interdependent

Primary groups

Those with strong social ties and frequent interaction.

Secondary groups

Involve weaker ties and less frequent interaction

attraction

The degree of positive or negative desirability the group has to the individual

consumption subculture

a group that self-selects on the basis of a shared commitment to a particular product or consumption activity.

brand community

A non-geographically bound community, based on a structured set of social relationships among owners of a brand in the psychological relationships they have with the brand itself, the product in use, and the firm

Virtual community

a community that interacts over time around a topic of interest on the internet.

informational influence

Occurs when individuals simply acquire information shared by group members

normative influence

When an individual conforms to the group expectations to gain approval or avoid disapproval

Identification influence

When an individual identifies with the group norms as a part of his or her self-concept and identity

Market maven and influentials

General market influencers

Innovators

The first purchasers of an innovative product or service

Perception

Consists of those activities by which an individual requires an assigned meaning to stimuli. It begins with exposure

exposure

Occurs when a stimulus comes within range of one of an individual's primary sensory receptors

Stimulus Factors

Are physical characteristics of the stimulus itself, such as contrast, size, intensity, attractiveness, color, movement, position, isolation, format, and information quantity

Individual Factors

Characteristics of the individual, such as motivation and ability

Situational factors

Include stimuli in the environment other than the focal stimulus and temporary characteristics of the individual that are induced by the environment

Nonfocused Attention

When a person takes in information without deliberate effort

hemispheric lateralization

a term applied to activities that take place on each side of the brain

Subliminal message

A message presented so fast or so softly or so masked by other messages that one is not aware of seeing or hearing it

Interpretation

The assignment of meaning to stimuli that have been attended to. It tends to be relative rather than absolute and subjective rather than objective
Two forms are cognitive and affective

Cognitive interpretation

appears to involve a process whereby new stimuli are placed into existing categories of meaning

affective interpretation

the emotional or feeling response triggered by a stimulus such as an ad

interpretation

Largely a function of individual traits, learning, and expectations that are triggered by the stimulus and moderated by the situation

stimulus organization

the physical arrangement of the stimulus objects and relates to the perceptual principles of proximity, closure, and figure-ground

Inferences

Go beyond what is directly stated or presented and help to explain consumer use of quality signals, their interpretation of images, and how they deal with missing information.
Also help to explain how consumers can be missed lead by marketing messages eve

maintenance rehearsal

The continual repetition of a piece of information in order to hold it and current memory

elaborative activities

the use of stored experiences, values, attitudes, and feelings to interpret and evaluate information in current memory

long-term memory

Information from previous information processing that has been stored for future use.

Learning

Defined as any change in the content organization of long-term memory

high involvement learning

Occurs when an individual is motivated to acquire the information

Low-involvement learning

occurs when an individual is paying only limited or indirect attention to an advertisement or other message

Two forms of conditioned learning

classical and operant

classical conditioning

Attempts to create an association between a stimulus and some response and is generally low-involvement in nature

operant conditioning

Letters to create an association between a response and some outcome that serves to reinforce the response and is generally high-involvement in nature

Stimulus generalization

One way of transferring learning by generalizing from one stimulus situation to other, similar ones

Stimulus discrimination

Responding differently to somewhat similar stimuli

Strength of learning depends on six basic factors:

Importance, message involvement, reinforcement, mood, repetition, and dual coding

Importance

The value that the consumer places on the information to be learned. Greater ___________ increases learning and retrieval

Message involvement

The degree to which the consumer is interested in the message itself. The greater the _____ _____, the greater the learning and retrieval

Reinforcement

Anything that increases the likelihood that a response will be repeated in the future. The greater the ______, the greater the learning and retrieval

Mood

The temporary mental state or feeling of the customer. Learning and memory appear to be greater in positive _____ conditions.

Repetition

The number of times that we are expose the information or that we engage in a behavior. It increases learning and memory, but can also lead to wearout

Dual coding

Involves creating multiple complementary pathways to a concept in long-term memory. ____ ______ increases the learning and retrieval

Memory interference

Occurs when consumers have difficulty retrieving a specific piece of information because other related information in memory gets in the way

Brand image

A market segment or individual consumer's schematic memory of a brand, is a major focus of marketing activity

Product positioning

A decision by a marketer to attempt to attain a defined and differentiated brand image, generally in relation to specific competitors

Brand leverage / brand extension

Introducing new products under the same name as an existing product

Manifest motives

When consumers are aware of and will admit to the motives causing their behavior

Latent motives

When consumers are unable or unwilling to admit to the motives that are influencing them

Involvement

A motivational state caused by consumer perceptions that a product, brand, or advertisement is relevant or interesting

Emotions

Strong, relatively uncontrollable feelings that affect our behavior. Occur with environmental events or our mental processes trigger physiological changes such as increased heart rate

approach-approach conflict

the consumer faces a choice between two attractive alternatives

approach-avoidance conflict

The consumer faces both positive and negative consequences in the purchase of a particular product

avoidance-avoidance conflict

The consumer faces two undesirable alternatives

Personality

Guides and directs the behavior chosen to accomplish goals in different situations

Attitudes

The way people think, feel, and act towards some aspect of their environment

Attitudes have three components:

cognitive, affective, behavioral

cognitive component

Consists of the individual's beliefs or knowledge about the object

affective component

feelings or emotional reactions to an object
(changing strategies rely on classical conditioning)

behavioral component

Reflects overt actions and statements of behavioral intentions with respect to specific attributes of the object or the overall object
(Changing strategies rely more on operant conditioning)

source credibility has two dimensions:

Trustworthiness
Expertise

fear appeals

use the threat of negative consequences if attitudes or behaviors are not altered

humorous appeals

This message must remain focused on the brand or main selling point to be maximally effective

comparative ads

Mixed results
Most effective for unknown brands having a strong functional advantage

Value-expressive (utilitarian) appeal

...

Emotional appeals

Have a strong effect on attitudes toward both the ad and the product

Two-sided (versus one-sided) messages

Can increase trust and message acceptance, but effects depend on characteristics of the individual and situation

Message framing effects

Presenting equivalent value outcomes either in positive (positive framing) or negative (negative framing) terms

attribute framing
goal framing

Positive ______ ________ tends to work best where is negative _______ _______ tends to worksbest

self-concept

One's beliefs and feelings about oneself

The four types of self-concept are:

Actual self-concept, social self-concept, private self-concept, and ideal self-concept.

independent self-concept

the individual is the critical compononent

Interdependent self-concept

Relationships are of primary importance

extended self

The self-concept including the possessions one uses to define oneself

life style

how one lives
How an individual expresses one's self-concept through actions

Psychographics

A way of describing the psychological make up or lifestyle of consumers by assessing such lifestyle dimensions as activities, interests, opinions, values, and demographics

Innovators, thinkers, believers, achievers, strivers, experiences, makers, and survivors

What are the age groups that the VALS system divides the United States into?

Primary motivation has three categories

Ideals, achievement, self-expression

Geo-demographic analysis

Based on the premise that lifestyle, and thus consumption, is largely driven by demographic factors.
Based on the premise that individuals with similar lifestyles tend to live near each other

Consumer situation

A set of factors outside of and removed from stable characteristics of the individual consumer and focal stimulus

physical surroundings

Include geographical and institutional location, decor, sound, aromas, lighting, weather, and displays of merchandise or other material surrounding the product

Store atmosphere (environment)

The sum of all the physical features of a retail environment

Atmospherics

the process managers use to manipulate the physical retail environment to create specific mood responses in shoppers

Servicescape

What atmosphere is referred to as when describing a service business such as a hospital, bank, or restaurant

social surroundings

deal with other persons present who could have an impact on the individual consumer's behavior

Temporal Perspectives

relate to the effect of time on consumer behavior, such as effects of time of day, time since last purchase, time since or until meals or payday, and time constraints imposed by commitments.

task definition

Reflects the purpose or reason for engaging in the consumption behavior

antecedent states

Features of the individual person that are not lasting or relatively enduring characteristics

Moods

Temporary state of depression or high excitement, and so on, which all people experience

momentary conditions

temporary states of being, such as being tired, being ill, having extra money, or being broke

ritual situation

A set of interrelated behaviors that occur in a structured format, that have symbolic meaning, and that occur in response to socially defined occasions
Can be completely private or completely public or anywhere in between

Nominal decisions

The problem is recognized, long-term memory provides a single preferred brand, that brand is purchased, and only limited postpurchase evaluation occurs

As one moves from a limited decision making toward extended decision making...

Information search increases, alternative evaluation becomes more extensive and complex, and postpurchase evaluation becomes more thorough

problem recognition

Involves the existence of a discrepancy between the consumer's desired state and the actual state

The desired state is commonly influenced by:

Culture/subculture
Social status
reference groups
household characteristics
financial status/expectations
previous decisions
individual development
motives
emotions
the current situation

The actual state is influenced by:

Past decisions
Normal depletion
Product/brand performance
Individual development
Emotions
Government/consumer groups
Availability of products
Current situation

Emotion Research

Focuses on the role of emotions in problem recognition and resolution

Generic Problem Recognition

discrepancy that a variety of brands within a product category can reduce

selective problem recognition

A discrepancy that only one brand and the product category can solve

evoked set (consideration set)

The initial brands that the consumer seeks additional information on during the remaining internal and external search process

Consumers can seek information from four major types of external sources:

Personal sources (friends and fam)
Independent sources (paid professionals and gov groups)
Marketing sources (sales personnel and advertising)
Experiential sources (direct product inspection or trial)

affective choice

When the underlying motive is consummatory rather than instrumental

consummatory motives

underlie behaviors that are intrinsically rewarding to the individual involved

instrumental motives

activate behaviors designed to achieve a secondary goal

attribute-based choice

Requires the knowledge of specific attributes at the time the choice is made, and it involves attribute-by-attribute comparisons across brands.

Attitude-Based Choice

Involves the use of general attitudes, summary impressions, intuitions, or heuristics; no attribute-by-attribute comparisons are made at the time of choice.

Rational Choice Theory

Assumes a rational decision maker with well-defined preferences that do not depend on how the options are presented

bounded rationality

a limited capacity for processing information

Metagoal

refers to the general nature of the outcome being sought in a decision

evaluative criteria

The various features or benefits a consumer looks for in response to specific problem

Five commonly used decision rules are:

disjunctive, conjunctive, lexicographic, elimination-by-aspects, and compensatory