Final - Chapter 22


static images displayed in a sequence that provide an illusion of a motion picture; often used to display difficult concepts, processes, and models

asynchronous learning

users use the distance learning resources at a time and place that is convenient for them

augmented reality

provides a representation of real life with digital images


a fictionalized graphical computer representation of oneself that can be custom designed for different looks

blended courses

a combination of the traditional face-to-face classroom and online formats for learning

Bloom's Taxonomy of Learning

delineates progressively complex domains of learning to include knowledge, comprehension, application, analysis, synthesis, and evaluation; was later modified to make "creating" rather than "evaluating" the highest level of learning

drill and practice

repeated practice that provides feedback to reinforce learning; examples are flash cards, and questions with answers


learning using computer technology; the term places emphasis on student learning and pedagogy

flipped classroom

students complete learning activities (videos, interactive learning modules, etc.) in advance, allowing users to spend class time using engaged learning activities that reinforce learning

higih-fidelity manikins

realistic simulated patients or situations; for example, instructors can program these to have heart and breath sounds, breathe and perform physical acts associated with illness such as coughing or bleeding

instructional games

educational games that dd a competitive contest aspect to learning by motivating students to learn the needed information, foster collaboration, problem solving, and analytical thinking

learning assessment

quizzes and surveys provide a means for assessing learning, which can by administered via a computer

learning content management system (LCMS)

a database system that stores and manages learning resources authored by faculty and content experts; these learning resources such as course content modules, slides, video clips, illustrations, and quiz questions can be assembled into course learning content by using infinitely changeable combinations according to the instructor's needs

learning management system (LMS)

data based software that facilitates delivering course content electronically; can be as simple as delivering learning content, scoring computer learning activities, and providing printable certificates of course completion, but other features include e-mail discussion forums, virtual student work areas, chat, wiki, and blogs

learning style

the way a person perceives, expresses, and solves problems

low-fidelity manikin

a human simulation that is not true to life; often used for learning skills such as nasogastric insertion


any combination of hardware and software that displays images or plays sound


imitates actual experience and has many uses, such as part of an orientation or in-service program, a face-to-face classroom or clinical laboratory setting, or as part of a homework assignment; effective ones match the learners knowledge background, or are, at least, only slightly above it, and the point of view addresses the learning needs

Sharable Content Object Reference Model (SCORM)

technical standard that allows sharing of learning content with this compliant learning management system

streaming video

a technique where a sequence of compressed moving images, sent over the Internet, plays by a media viewer as they arrive

synchronous learning

class is held at set times and all participants are "resent" either online or in the classroom


step-by-step program designed to guide learners to understand information; well designed ones are interactive, present the learning content, and they provide the learner with self-assessment multiple choice questions

virtual reality (VR)

allows the participant to exist in another reality using illusions, where the participant experiences an event that appears real but does not physically exist; the objective is to create a scene in which the participant is free to concentrate on the tasks, problems, and ideas that he or she would face in a real situation