animations
static images displayed in a sequence that provide an illusion of a motion picture; often used to display difficult concepts, processes, and models
asynchronous learning
users use the distance learning resources at a time and place that is convenient for them
augmented reality
provides a representation of real life with digital images
avatar
a fictionalized graphical computer representation of oneself that can be custom designed for different looks
blended courses
a combination of the traditional face-to-face classroom and online formats for learning
Bloom's Taxonomy of Learning
delineates progressively complex domains of learning to include knowledge, comprehension, application, analysis, synthesis, and evaluation; was later modified to make "creating" rather than "evaluating" the highest level of learning
drill and practice
repeated practice that provides feedback to reinforce learning; examples are flash cards, and questions with answers
E-learning
learning using computer technology; the term places emphasis on student learning and pedagogy
flipped classroom
students complete learning activities (videos, interactive learning modules, etc.) in advance, allowing users to spend class time using engaged learning activities that reinforce learning
higih-fidelity manikins
realistic simulated patients or situations; for example, instructors can program these to have heart and breath sounds, breathe and perform physical acts associated with illness such as coughing or bleeding
instructional games
educational games that dd a competitive contest aspect to learning by motivating students to learn the needed information, foster collaboration, problem solving, and analytical thinking
learning assessment
quizzes and surveys provide a means for assessing learning, which can by administered via a computer
learning content management system (LCMS)
a database system that stores and manages learning resources authored by faculty and content experts; these learning resources such as course content modules, slides, video clips, illustrations, and quiz questions can be assembled into course learning content by using infinitely changeable combinations according to the instructor's needs
learning management system (LMS)
data based software that facilitates delivering course content electronically; can be as simple as delivering learning content, scoring computer learning activities, and providing printable certificates of course completion, but other features include e-mail discussion forums, virtual student work areas, chat, wiki, and blogs
learning style
the way a person perceives, expresses, and solves problems
low-fidelity manikin
a human simulation that is not true to life; often used for learning skills such as nasogastric insertion
multimedia
any combination of hardware and software that displays images or plays sound
simulations
imitates actual experience and has many uses, such as part of an orientation or in-service program, a face-to-face classroom or clinical laboratory setting, or as part of a homework assignment; effective ones match the learners knowledge background, or are, at least, only slightly above it, and the point of view addresses the learning needs
Sharable Content Object Reference Model (SCORM)
technical standard that allows sharing of learning content with this compliant learning management system
streaming video
a technique where a sequence of compressed moving images, sent over the Internet, plays by a media viewer as they arrive
synchronous learning
class is held at set times and all participants are "resent" either online or in the classroom
tutorial
step-by-step program designed to guide learners to understand information; well designed ones are interactive, present the learning content, and they provide the learner with self-assessment multiple choice questions
virtual reality (VR)
allows the participant to exist in another reality using illusions, where the participant experiences an event that appears real but does not physically exist; the objective is to create a scene in which the participant is free to concentrate on the tasks, problems, and ideas that he or she would face in a real situation