Screenwriting

periphery

turn of wheel, story twist, sudden turn of events or unexpected reversal (turning points, 2)

aristotle theory of tragedy

cause and effect, plot, character, diction, thought, spectacle, melody

Gustav Fretag

5 act structure, 1. exposition 2. rising action 3. climax - turning point 4. falling action 5. resolution

Hollywood structure 3 act

1 set up 2 confirmation 3 resolution

Act 1

intro to char, inciting incident, dramtic premise, dramatic situation

Act 2

obstacles, sub plot, first culmination, mid point, second turning point

Act 3

approaching defeat, close subplot, resolution of drama

MacGuffin

Hitchcock term, big element, some goal or desired object pursued declines after A1 sometimes forgotten

Act

series of sequences

Sequence

collection of scenes

scene

collection of action, beats, location

beat

movement of story, positive or negative charge - Robert McKee

4 Ps

people (root 4 them), place (add depth/conflict), plot (conflict, ask ? or lose interest), purpose

what reveals character

choices under pressure

what does conflict force

choices

what is the main characters desire

the drama

what is drama

anticipation mingled with uncertainty - mackendrick

unifying theory 2+2 = 4

audience wants to work but don't wanna be aware of it

balance between withholding and vouchsafing is essential task

david mamet (memo to the writers of the unit)

let camera do the explaining it is a visual medium

david mamet

make wonder what happens next, not to just follow around protag, don't suggest

david mamet

character and situation lead to

plot and then to theme

sympathy among characters

end drama

power struggles

create contrast and conflict

people who don't change are

antagonists

a true obstacle for a character leads to a

choice

the end of a conversation is

the truth

exposition

back story that you need to tell audience,

screen time

how important a scene is in relation to how long it should be in your film

characters psychological quest is created by

all the events and characters in a precise order (carl jung)

if characters don't explore their own psych esp. darker impulses then

universe will created circumstances so they must (carl jung)

a pro tags story beings in disunity and his impulses lead him to

unity (carl jung)

conscious goal

what protag wants

unconscious goal

what protag needs

tension of want and need is

core of disunity

write what is interesting as an audience not

what is fun to do as writer (emma coates)

come up with the end before the middle and if you're stuck

make a list of what wouldn't happen next (emma coates)

McKee's 10 commandments

1. do not take crisis/climax out of pro tags hands
2. do not make life easy for protag
3. do not give exposition for strictly exposition sake
4. do not use false master or cheap surprise
5. do respect ur audience
6. do know your world as god knows this on

when you're stuck for a 3 act think through your situation from the point of view of whichever char oppose the pro tags will. Role of antag may have more to do with structure of the plot than character of the protag

Mackendrick

Hard outs

end with strong beat ex- real fight, end with punching

Soft out

ends on lighter note, a pause after fight

Hard out in middle of scene

ends with first or second punch

Start scene at end of another

right after fight

Miss the big scene

aftermath, next day at breakfast

To improve pacing cut out at

strongest beat

Dramatic irony

audience knows something characters don't

Cornerstones of classic narrative technique

character development, plot structure and turning points

Tony Gilroy 4 pieces of writing advice

- 1. Know and understand human behavior 2. Start with small idea and write what you know about 3. Play with the idea and start small with dialogue and 2 characters 4. Write an outline and every time I've ignored my own rules I pay the price

The rule in question here is Aristotle's notion of unity of action, in effect that the play should be about one thing, and that one thing should be what the hero is trying to get. Unstinting application of this rule makes great plays because the only thin

- david mamet

What one wants to do is put the protagonist and the audience in exactly the same position. The main question in drama is always; what does the protagonist want? That's what drama is. It comes down to that. Its not about them its not about idea its not abo

david mamet

Theme -

an abstract, a generalized statement of a conflict, it describes something but doesn't dramatize it at all

Good writing is when a character does something we weren't expecting but - makes perfect sense given everything we know

david mamet

anagnorisis

character's discovery or recognition, sudden awareness of a situation, realization of the truth

back story

events previous to plot which are essential to an appreciation of present circumstances

ANIMA figures

love interest, the heroine

characters

personifications of the theme, figures necessary to demonstrate story in action

character color

mannerisms of speech/behavior designed to provide contrast

crisis

any heightening of dramatic tensions

denoument

unknotting of the dramatic tensions

disclosures and revelations

- story progression through exploration of past events

drama

inseparable from action, dramatic narrative is the sequence of performed events, things done before our eyes

foil

subsidiary char. Invented for exposition or to illuminate some aspect of another person

memesis

representation of nature and human behavior`

narrative

something that is related, a recital of events

plot

sequence of events and changing situations, narrative progression

hamartia

characters tragic flaw or error in judgment

Audience has to relate to characters but they don't have to approve of them

john yorke

Somebody's got to want something; something's got to be standing in their way of getting it. You do that and you'll have a scene -

john yorke

AbcdefGH

a is exposition, bcdef are cycles of rising action, G is obligatory scene, H is climax

Principles of Continuity

- 1. Exposition must be fully dramatized in terms of action 2. Exposition must present possibilities of extension which are equal to the extension of the stage action 3. two or more lines of causation may be followed if they find their solution in the roo

the cycle of conflict

a. recognition of difficulties and determination to overcome them b. progressive development of struggle c. partial achievement d. new difficulties and increased determination

a good plot

is a unified conflict involving sufficient complications for a climatic rhythm of intensity

a play opens on a situation of

unstable equilibrium

structure

selection of events from character's life stories that is composed into a strategic sequence to arose specific emotions and to express a specific view of life

story values

universal qualities of human experience that may shift from pos to neg neg to pos

a beat

exchange of behavior in action/reaction

story climax

series of acts that build to a last act climaxx which brings about absolute and irreversible change

arch plot

linear time , external conflict, one ptotag, active protag

minimalism

open ending, internal conflict, multi protag passive protag

anti plot

coincidence, non linear, inconsistent

setting

peeriod, duration, location, level of conflict

principle of antagonism

protagonist and his story can only be as intellectually fascination and emotionally compelling as the forces of antagonism make them