Motor Learning Principles

Classification of tasks to be learned

Learning is contingent on the type of task that is being learned

Discrete Tasks

Tasks with a recognizable beginning and end
-ex: kick a ball, push a button

Continuous Tasks

There is no recognizable beginning and end. Tasks are performed until they are arbitrarily stopped
-ex: jogging, driving, swimming

Serial Tasks

Comprised of a series of movements linked together to make a whole
-ex: Play an instrument, dressing, light a fireplace

Closed Tasks

Performed in a predictable and stable environment. Movement can be planned in advance
-ex: oral care, signing a check, bowling

Open Tasks

Performed in a constantly changing environment that may be unpredictable
-ex: driving in traffic, catching an insect, soccer

Variable motionless tasks

Involve interacting with a
stable and predictable environment
, but
specific features
of the environment are likely to
vary between performance trials
-ex: performance of an ADL outside of the usual home environment

Consistent motion tasks

An individual must deal with environmental conditions that are in motion during activity performance; the
motion is consistent and predictable between trials
-ex: stepping onto an escalator, assembly line work, retrieving luggage from airport baggage caro

Practice Conditions

The law of practice refers to performance changing linearly with the amount of time spent in practice

Massed Practice

Rest time is much less than practice time
-ex: Constraint Induced Motor therapy

Distributed Practice

Practice time is equal to or less that of rest time
-ex: Practice sessions of a tub transfer are spaced to include rest breaks

Blocked Practice

Repetitive practice of the same task, uninterrupted by practice of other tasks
-ex: Practicing sit to stand multiple times in a row

Random or Variable Practice

Tasks being practiced are ordered randomly. Attempt multiple tasks or variations of a task before mastering any one of the tasks
-ex: practice transferring to multiple surfaces (couch, toilet, bench, chair, stool, car) in 1 OT session

Whole Practice

Task is practiced in its entirety and not broken into parts
-ex: practicing dressing

Part Practice

Taks is broken down into its parts for separate practice
-ex: don/doff shirt

Feedback

A key feature of practice is the information the learner receives about their attempts to learn a skill

Inherent (intrinsic) feedback

Feedback normally received while performing a task
-ex: knowing you made an error as you spill water when trying to pour from a pitcher to a cup

Augmented feedback

Information about task performance that is supplemental to inherent feedback
-ex: a therapist provides feedback related to task performance --> "you need to lock your wheelchair breaks

Concurrent feedback

Given during task performance
-ex: while practicing reaching, therapist says "don't hike your shoulder

Terminal feedback

Given after task performance
-After practicing reaching, therapist says "You didn't open your hand wide enough

Immediate feedback

Given immediately after performance
-ex: right after an attempt of a tub transfer, therapist says "that was perfect

Delayed feedback

Feedback is delayed by some amount of time
-ex: "you did better this morning but keep checking your brakes

Knowledge of results (KR)

Feedback given after task performance about the outcome
-ex: OT says "Your shirt is on backwards" or "You dropped the cup

Knowledge of performance (KP)

Feedback given after task about the nature of performance
-ex: OT says "Next time, dress your right arm first" or "your elbow was bent