AVC3 18-004 Midterm

Principles of Mission Command

Build cohesive teams through mutual trust
Create shared understanding
Provide clear commander's intent
Exercise disciplined initiative
Use mission command
Accept prudent risk

Army Leader Attributes

Character
Presence
Intellect

Army Leader Competencies

Leads
Develops
Achieves

Army Leadership Manual

ADRP 6-22

Types of Counseling

Event oriented
Performance
Professional growth

Reasons for Counseling

Superior or substandard performance
Reception or integration
Crisis
Referral
Promotion
Separation

Commander's Role in the Operations Process

Understand
Visualize
Describe
Direct
Lead
Assess

Operational Variables

Political
Military
Economic
Social
Information
Infrastructure
Physical Environment
Time

Doctrinal Hierarchy

ADP
ADRP
FM
ATP
Wiki/user guides

Mission Command Doctrine

ADP and ADRP 6-0

5 Kinds of Battle Positions

Primary
Alternate
Supplementary
Subsequent
Strong Point

Primary Battle Position

The position that covers the enemy's most likely avenue of approach into the AO

Alternate Battle Position

An alternate position that covers the enemy's most likely avenue of approach into the AO and become occupied when the primary battle position becomes unsuitable for operations

Supplementary Battle Position

A position that covers the best sectors of fire and defensive terrain that is not the primary battle position

Subsequent Battle Position

The position that a unit expects to move to during the course of battle

Strong Point

A fortified position designed tied to natural or reinforcing obstacle to create an anchor to deny enemy decisive or key terrain

Sustainment Principles

Responsiveness
Economy
Continuity
Simplicity
Survivability
Anticipation
Integration
Improvisation

Responsiveness

The right support at the right place at the right time

Economy

Most efficient support to accomplish the mission

Continuity

Uninterrupted provision across all levels of war

Simplicity

Avoiding unnecessary complexity in all operations

Survivability

protect support functions from destruction or degradation

Anticipation

Foreseeing events and requirements and initiating action needed

Integration

Synchronizing actions across army, joint, and multinational echelons

Improvisation

Adapt to unexpected missions or circumstances

Defense Forms

Defense of a linear obstacle
Defense of a perimeter
Reverse slope

Defensive Tasks

Area Defense
Mobile Defense
Retrograde

Retrograde Types

Delay
Withdrawal
Retirement

Area Defense

Seeks to retain key terrain, has overlapping fires plan

Mobile Defense

Seeks to destroy or defeat enemy through striking force and counterattack

Delay

Trade space for time

Withdrawal

In contact with enemy, preserves force

Retirement

Out of contact with enemy, move away from enemy

Defensive Obstacles

Block
Fix
Delay
Turn
(Drawn with tail touching enemy unit, arrow(s) pointing towards obstacle)

Engagement Area Development

Intelligence Preparation of the Battlefield
Select ground for the attach
Integrate the Engagement Area
Direct fire panning

Intelligence Preparation of the Battlefield

Define the Operational Environment
Describe environmental effects on operations
Evaluate the threat or adversary
Determine the threat or adversary COAs

Aviation Core Competencies

Provide accurate and timely information collection
Provide reaction time and maneuver space
Destroy, defeat, disrupt, divert, or delay enemy forces
Air assault of ground maneuver forces
Air movement of personnel, equipment, or supplies
Evacuate wounded or

Attack Employment Methods

Continuous
Phased
Maximum Destruction

Continuous Attack (Employment Method)

Constant pressure on the enemy
One company in battle continuously

Phased Attach

Increased firepower by phasing subordinate units from a location or by time

Maximum Destruction Attack

Overwhelm enemy force with massed fires
Units are simultaneous

Fire Distribution Techniques

Closest TRPs
Quadrants
Fire Patterns
Target Array
Sectors
Priority Fire Zones

Offensive Control Measures

Attack by fire
Support by fire
Battle position
Fire position
Holding area
Engagement area
Target reference point

Attacks can be either

Hasty or deliberate based on the time available to plan, prepare, and execute regardless of whether the enemy is in or out of contact with friendly forces

Probability of Kill Equation (Bonus)

pKill = pHit
pLethality
pPenetration * pReliability

Attack Patterns

Simultaneous
Continual
Racetrack
45 degree pattern
Circular/Wheel pattern
Cloverleaf
L-Attack
Figure 8

Air Assault Primary Doctrine

FM 3-99 Airborne and Air Assault Operations

Air Assault Reverse Planning Sequence

Ground Tactical Plan
Landing Plan
Air Movement Plan
Loading Plan
Staging Plan

Best Employment of an Air Assault

A high risk, high payoff mission that when properly planned and vigorously executed allows commanders to
generate combat power
and
apply warfighting functions
to seize key terrain

Abort Criteria

Weather
Time
Enemy
Maintenance
Losses in execution
Safety

Abort Criteria Results

Delay
Divert
Abort the Mission

Commander's Reconnaissance Guidance

Focus
Tempo
Engagement/Disengagement/Bypass Criteria
Displacement/Battle Handover Criteria

Reconnaissance Management

Cueing
Mixing
Redundancy

Reconnaissance Tempo

Rapid / Deliberate
Forceful / Stealthy

Reconnaissance Engagement / Bypass Criteria

Size or type of enemy
Actions on contact
Rules of Engagement

Reconnaissance Handover

Process of handing over responsibility and transferring information to continue observation to a follow-on asset

Forms of Security

Screen
Guard
Cover
Area Security
Local Security

Area Security Types

Route
Aerial
Convoy

LZ / PZ Recon

Technical
Tactical
Meteorological

Attack by Fire

Mass the effects of direct fire systems for one or multiple locations toward the enemy

Support by Fire

Increase the supported force's freedom of maneuver by placing direct fires on an objective that is going to be assaulted by a friendly force

Battle Position

A restrictive control measure that depicts the location and general orientation of the attack

Fire Position

A restrictive control measure that depicts the exact location from which to attack

Holding Area Position

The last covered and concealed position prior to the objective that allows for final reconnaissance and coordination of assets by the commander

Engagement Area

An area from which the commander intends to trap and destroy an enemy force with massed fires of all available weapons and supporting systems

Target Reference Point

An easily recognizable point on the ground (either natural or man-made) used to initiate, distribute, and control fires

Simultaneous Attack

Executed from combat spread or combat cruise formation and is normally utilized when taking fire from the target area

Continuous Attack (Attack Pattern)

Separates the team's movement with only one aircraft inbound to the target area at a time. This technique is normally employed when the threat to the team is low or constant fire is desired on the target area

Cloverleaf Attack

Variant to the racetrack pattern and eliminates the predictability caused by multiple attack runs from the same direction. Enemy is confronted with a high volume of fire from constantly changing directions

Racetrack Pattern

The basic attack pattern from which all others are derive and is used to coordinate actions by each team member. Full Circuit, Inner Circuit, Outer Circuit.

Circular/Wheel Pattern

Utilized for reconnaissance of a point target or area of interest. It is suitable for observation, target designation and the use of off axis weapons. This technique allows constant observation of the target from multiple angles. It also allows the flight

45 Degree Attack Pattern

Allows the wingman to place fire effect upon the target from a different angle and fire nearly simultaneously with the lead aircraft if required

L-Attack Pattern

used to attack a target requiring a large volume of fire for a short duration utilizing two AWTs. This pattern is capable of attacking linear targets masked by high terrain or obstacles on one side.

Figure 8 pattern

Alternates the direction of attack and egress within a limited maneuver area. Similar to a cloverleaf pattern, it is best suited for targets with natural or man-made obstacles limiting inbound attack directions.

Cueing

The integration of one or more types of reconnaissance or surveillance systems to provide information that directs follow-on collecting of more detailed information by another system

Mixing

Using two or more different assets to collect against the same intelligence requirement

Redundancy

Using two or more like assets to collect against the same intelligence requirement

Screen

Provides early warning to a protected force (squadron and below, low security, defensive in nature)

Guard

A security task to protect the main body by fighting to gain time while also observing and reporting information and preserving enemy observation and direct fire against the main body. (Offensive in nature, BDE/BN level, more protection)

Cover

Tactically self-contained and capable of operating independently of the main body (direct and indirect fire and observation). 50-60K in front of formation. BDE n support of division/corps, may be offensive or defensive, contact expected. Accomplishes all

Area Security

Conducted to protect friendly forces, installations, routes, and actions with a specific area. Area security operations include security of designated personnel, equipment, facilities, airfields, base camps, main supply routes, convoys, and key terrain. A

Local Security

Prevents or interdicts enemy efforts to observe or attack friendly forces in vicinity of FARPs, assembly, staging, and holding areas.

LZ / PZ Tactical Factors

Mission
Security
Location

LZ / PZ Technical Factors

Landing Formation
Obstacles
Number/Type of aircraft
Ground Slope
Load Suitability
Approach/Departure directions
Size
Surface area
Vulnerability

LZ / PZ Meteorological Factors

Ceiling
Visibility
Winds
Density Altitude

ULO Tenets

Flexibility
Integration
Lethality
Adaptability
Depth
Synchronization

Offensive Forms

Movement to Contact
Attack
Exploitation
Pursuit

ARS Characteristics

HHT
3x Line Troops (8x AH-64, 4x Shadows)
D Trp (Mx)
E Trp (FSC)

ARB Characteristics

HHC
3x Line Companies (8x AH-64s)
D Company (Mx)
E Company (FSC)
F Company (12x Gray Eagles - DIV Asset)

Defensive EA Development

Identify enemy AoA
Identify enemy SoM
Determine where to kill the enemy
Emplace weapons systems
Plan and integrate obstacles
Plan and integrate indirect fires
Rehearse

Mission Statement

Task and purpose which clearly indicates the action to be taken and reason for the action.
Who, What, When, Where, Why

Warning Order

Mission/Nature of operation
Time and place for issuing OPORD
Units or elements participating in operation
Specific tasks not addressed by unit SOP
Timeline for the operation

Air Assault Mission Command Key Personnel

AATFC (1 Level up CDR)
AATF S3
ADAM
BAE
FSO
PZCO
GTC (unit being lifted)
AMC
ABC
AMSO