social psych

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is the study of the causes and consequences of sociality.

Aggression

is behavior whose purpose is to harm another

frustration

aggression hypothesis suggests that animals aggress when their desires are frustrated

Cooperation

is behavior by two or more individuals that leads to mutual benefit

group

is a collection of people who have something in common that distinguishes them from others

Prejudice

is a positive or negative evaluation of another person based on the person's group membership

discrimination

is positive or negative behavior toward another person based on the person's group membership

common knowledge effect

which is the tendency for group discussions to focus on information that all members share

Group polarization

is the tendency for groups to make decisions that are more extreme than any member would have made alone

Groupthink

is the tendency for groups to reach consensus in order to facilitate interpersonal harmony

deindividuation

which occurs when immersion in a group causes people to become less aware of their individual values.

diffusion of responsibility,

which refers to the tendency for individuals to feel diminished responsibility for their actions when they are surrounded by others who are acting the same way.

bystander intervention

which is the act of helping strangers in an emergency situation

Altruism

is behavior that benefits another without benefiting oneself,

Kin selection

is the process by which evolution selects for individuals who cooperate with their relatives

Reciprocal altruism

is behavior that benefits another with the expectation that those benefits will be returned in the future,

mere exposure effect

is the tendency for liking to increase with the frequency of exposure

passionate love

, which is an experience involving feelings of euphoria, intimacy, and intense sexual attraction,

companionate love

which is an experience involving affection, trust, and concern for a partner's well-being

Social exchange

is the hypothesis that people remain in relationships only as long as they perceive a favorable ratio of costs to benefits

Social influence

is the control of one person's behavior by another

hedonic motive

to experience pleasure and to avoid experiencing pain

(the approval motive)

to be accepted and to avoid being rejected

accuracy motive

to believe what is right and to avoid believing what is wrong

norms

which are customary standards for behavior that are widely shared by members of a culture

norm of reciprocity

which is the unwritten rule that people should benefit those who have benefited them

Normative influence

is a phenomenon that occurs when another person's behavior provides information about what is appropriate

Conformity

is the tendency to do what others do simply because others are doing it

Obedience

is the tendency to do what authorities tell us to do.

attitude

which is an enduring positive or negative evaluation of an object or event,

belief

which is an enduring piece of knowledge about an object or event.

informational influence

is a phenomenon that occurs when another person's behavior provides information about what is true.

Persuasion

is a phenomenon that occurs when a person's attitudes or beliefs are influenced by a communication from another person

systematic persuasion

which refers to the process by which attitudes or beliefs are changed by appeals to reason,

heuristic persuasion

which refers to the process by which attitudes or beliefs are changed by appeals to habit or emotion

foot-in-the-door technique

which is a social influence technique that involves making a small request before making a large request

cognitive dissonance

which is an unpleasant state that arises when a person recognizes the inconsistency of his or her actions, attitudes, or beliefs

social cognition

is the processes by which people come to understand others.

Stereotyping

is the process by which people draw inferences about people based on their knowledge of the categories to which those people belong.

stereotypes have four properties:

They can be (1) inaccurate, (2) overused, (3) self-perpetuating, and (4) unconscious and automatic.

perceptual confirmation

is the tendency for people to see what they expect to see

Self-fulfilling prophecy

is the tendency for people to behave as they are expected to behave

attribution

is an inference about the cause of a person's behavior

correspondence bias

which is the tendency to make dispositional attributions instead of situational attributions

dispositional attributions

when we decide that a person's behavior was caused by a relatively enduring tendency to think, feel, or act in a particular way

actor-observer effect

is the tendency to make situational attributions for our own behaviors while making dispositional attributions for the identical behavior of others