comm 100 vocab chap 2-3

linear model of communication

theory that views communication as one way process in which a source conveys an encoded message through a channel to a receiver who then decides to decode that message

source

speaker

receiver

audience

encoding

when the speaker is converting the idea into words

message

the end result of the encoding process; the content/idea the speaker tries to convey to the audience

channel

the medium through which an encoded message is transmitted from a speaker to the audience; basically the voice of the speaker

decoding

the process of drawing meaning from the symbols that were used to encode a message; processing what the speech was about and what the speaker was trying to tell you

noise

anything that can change the message as the speaker encodes and sends it (after the speaker says it) it can be sounds, emotions, prejudice, hunger, distractions, etc.

Interactive model of communication

comm. theory that views communication as a two-way process that includes feedback and the environment (flaws: the audience doesn't want to include feedback)

feedback

the audience's response to a message that is sent to the sender (the speaker)

environment

where the speech takes place (noise is part of the environment, but not all of it)

environmental elements

beliefs, context, history, participants, physical setting, values, and relationships

transactional model of communication

the comm. theory that views communication as a constant process in which all parties simultaneously play the roles of sender and receiver

similarities in conversation and speech

audience-centered, attention to feedback, goal-driven, logic is required, stories for effect

differences in conversation and speech

language choices, speeches requires more organization, use of notes, no interruptions, delivery style, physical arrangement

myths

public speaking is a talent, not a skill (you have to practice); speech is easy, we do it all the time; there's no right way to delivery a speech

External factors: outdoors

noises can be a distraction to audience, audience may move more, and are often controlled by the weather

external factors: indoors

large room (you may not know everyone and not everyone will hear you), small room (more intimate, can make presentation more like a conversation)

in-person

face to face

mediated

expectations increase since you have to do it before the actual presentation; it's already been recorded so has to be close to perfect