Mechanical work
equal to the product of the magnitude of a force applied against an
object and the distance the object moves in the direction of the force
W=F*d
Joules=Newton-meters
To determine the amount of work done on an object we need to know:
the average force exerted on the object the direction
of the force the displacement of the object along the line
of action of the force during the time the force acts on the
object
Positive work
done by a force acting on an object if the object is displaced in the
same direction as the force
Ex: throwing a baseball, lifting a weight, jumping off the ground
Negative work
done by a force acting on an object when the object is displaced in
the direction opposite the force acting on it
Ex: catching a ball, lowering a weight, landing a dismount
Power
how much work is done in a specific amount of time
P=W/t --> P=F(d)/t
P=F*v
Watts= J/s
Human body movement involves
angular displacement being performed by joints
Displacement can be
linear or angular
angular movements: P=torque*angular velocity
Peak power
also referred to as instantaneous power
highest power value achieved during the movement being observed
Average power
the product of the average force and the average velocity of an
entire movement
Internal power
product of joint torque and angular velocity torque or
angular velocity may dominate in producing the highest power
values balance between these may change through a joint
ROM
External power
aggregate of multiple joint powers resulting in a body movement
Ex: vertical jump is a common method to analyze whole body power
Maximize power
lower intensity loads (velocity) higher intensity
loads (Force) mixed methods(force and velocity)
To increase power output
overall strength must be maximized rate of force
development important to develop ability to generate high
forces as velocity of shortening increases; optimum load
Maximization of overall strength levels results in
significant improvements in muscular power
training should establish adequate strength, this should be
acquired prior to incorporating activities targeting power development
Rate force development is determined from
slope of the force vs time curve
RFD=delta force/delta time
as a muscles velocity of contraction increases
its maximum force of contraction decreases
INVERSE RELATIONSHIP between force and velocity
maximum power output of the muscle occurs at
a velocity approximately one-half the muscle's maximum contraction velocity
Energy
capacity to do work
Kinetic energy
energy due to motion
KE=1/2mv^2
Potential energy
energy due to position
gravitational potential energy Strain energy
Gravitational Potential energy
related to the object's weight and its elevation or height above the
ground or some reference
PE=mgh
Strain energy
related to the objects stiffness, material properties, and its deformation
greater the deformation--> greater strain energy
SE=1/2k*(delta)x^2
delta x=change in length
k=stiffness or spring constant of material
Kinematics
describes motion
can be qualitative or quantitative
Pythagorean Theorem
A^2+B^2=C^2
Sin (theta)
opposite/hypotenuse
cos (theta)
adjacent/hypotenuse
tan (theta)
opposite/adjacent
linear kinematics
the branch of dynamics concerned with the description of motion
Motion
the action or process of a change in position
Linear motion
referred to as translation
occurs when all points on a body or object move the same
distance, in the same direction, and at the same time
Rectilinear translation, curvilinear translation
rectilinear translation/motion
occurs when all points on a body or object move in a straight line so
the direction of motion does not change, the orientation of the object
does not change, and all points on the object move the same distance
Curvilinear translation/motion
occurs when all points on a body or object move so that the
orientation of the object does not change and all points on the object
move the same distance
paths are curved so direction of motion is constantly changing
Angular motion
rotary motion or rotation
occurs when all points on a body or object move in circles about
the same fixed central line or axis
can occur about an axis within the body or outside the body
position
location in space
distance
scalar quantity (magnitude)
displacement
vector quantity (magnitude and direction)
straight-line distance in a specific direction from initial to
final position
speed
rate of motion
scalar quantity
speed=distance/time
velocity
rate of motion in a specific direction
vector quantity
v=displacement/time
if motion is positive so is velocity.. same for negative
acceleration
rate of change in velocity, or the change in velocity occurring over
a giver time interval
a=delta V/ delta T
=0 when velocity is constant
angular distance
sum of all angular changes undergone by a rotating body
angular displacement
the different in the initial and final positions of the moving body
defined by magnitude and direction
clockwise is negative, counterclockwise is positive
radian conversion
57.3 degrees
revolutions
degrees/360=revolutions
angular speed
angular distance covered divided by the time interval or which the
motion occurred
scalar quantity
? = ?/?t
(angular speed=angular distance/change in time)
angular velocity
change in angular displacement that occurs during a given period of time
vector quantity
? = ?/?t
(angular velocity=angular displacement/change in time)
angular acceleration
rate of change in angular velocity
vector quantity
? = ? ? /?t
(angular acceleration=change in angular velocity/change in time)
the greater the radius is between a point on a rotating body and the
axis of rotation
the greater the linear distance undergone by that point during an
angular motion
S = r?
(linear distance=radius*angular distance)
the greater the radius is between a point on a rotating body and the
axis of rotation
the greater the linear velocity undergone by that point during an
angular velocity
V = r ?
(linear velocity=radius*angular velocity)
angular velocity must be in rad/s
Newton's first law
Law of Inertia: a body will maintain a state of rest or constant
velocity unless acted upon by an external force that changes the state
Inertia
property of an object that causes it to remain in a state of either
rest or motion
amount of fore needed to alter the object's velocity is directly
related to the amount of inertia it has
the measure of linear inertia in a body is its mass
Newton's second law
Law of Acceleration: a force applied to a body causes an acceleration
of that body of a magnitude proportional to the force, in the
direction of the force, and inversely proportional to the body's mass
Newton's second law formula
Force=mass*acceleration
Impulse
product of force and the time over which the force is applied
equal to the area under the force-time curve
impulse during gait
objective is to apply the largest force for the longest possible time
greater the impulse the greater the change in momentum
optimized by: minimizing breaking impulse, maximizing propulsive impulse
maximizing propulsive impulse
improve hip extension(force and ROM) to lengthen the propulsive
impulse, increases the force and the time over which the force is applied
momentum
greater the impulse, greater the change in momentum
product of mass and velocity
L=mv
(linear momentum=mass*instantaneous v)
according to newton's first law: if the net force acting on the
object is 0 then
the velocity of an object is constant and therefore its momentum is constant
Newton's third law
Law of Reaction: for every action, there is an equal and opposite reaction
Ex: when one body exerts a force on a second, the second body
exerts a reaction force that is equal in magnitude and opposite in
direction on the first body
Elastic Collision
when two objects collide in a head-on collision, their combined
momentum is conserved
Inelastic Collisions
Momentum is conserved after the collision, but instead of bouncing
off each other, the objects in the collsion stay together after the
collision and move with the same velocity
(m1)(u1)+(m2)(u2)=(m1+m2)(v)
Linear inertia
the property of an object to resist changes in its linear motion
dependent only to the mass of the object(larger mass --> more inertia)
Angular inertia(moment of inertia)
property of an object to resist changes in its angular motion
dependent on the mass and the distribution of the mass
�I = ? mi ri2 (about center of gravity)
Angular inertia about eccentric axes
if an object rotates about a fixed axis that does not pass through
the center of gravity
?I = Icg + mr^2
radius of gyration
represents the object's mass distribution with respect to a given
axis of rotation
greater the angular inertia...
the harder it is to change an object's motion
Centripetal force
prevents rotating body from leaving its circular path
direction is always towards center of rotation
speed of rotation is the most influential factor on magnitude of
centripetal force
Centrifugal force
an outward pulling force that opposes centripetal force
Both air and water are fluid mediums that
exert forces on bodies moving through them
some mediums slow movement while others provide support or propulsion
Fluid
any substance that tends to flow or continuously deform when acted on
by a shear force
Relative velocity
the velocity of a body with respect to the velocity of something
else, such as the surrounding fluid
subtraction of the velocity of the fluid from the velocity of the body
fluid forces
forces produced by gases or liquids
buoyancy drag lift
the magnitude of the forces a fluid generates is impacted by the
properties of the fluid
density: ratio of mass/volume
specific weight: ratio of weight/volume
viscosity: resistance to fluid flow
fluid properties are influenced by fluid temperature and atmospheric pressure
more mass concentrated in a given unit of fluid volume at high
atmospheric pressures and lower temperatures
buoyancy
if an object exists in a fluid there is a force applied to the object
opposite gravity, the magnitude of the force is equal to the weight of
the fluid that the object displaces
Buoyancy=displaced volume*specific weight of fluid
buoyancy forces
line of force is applied opposite gravity and passes through the
"center of volume"
the heavier the amount of fluid displaced the greater the buoyant force
center of volume
the point around which a body's volume is equally distributed in all directions
drag
the resistance for forward motion of an object through a fluid
the result of fluid pressure on the leading edge of the object and
the amount of turbulence
turbulence
backward pull on the trailing edge
produces a suction force pulling the object in the opposite
direction of its intended path
Factors affecting drag
viscosity: thicker fluid, more drag
cross sectional area: greater CSA, greater drag
velocity: velocity doubles, drag force squared
Form drag
the shape of the object makes the fluid unable to follow the contours
of the object causing turbulence
Surface drag
friction that exists between the boundary layer and the object
boundary layer: the layer of fluid directly next to the object
laminar flow
smooth, unbroken fluid flow
can decrease surface drag and enhance laminar flow by shaving,
high-tech fabrics, etc.
lift
force generated by the changes in fluid pressure as the result of
different fluid velocities
bernoulli's principle
pressure in a moving fluid decreases as speed increases
faster the fluid flows, less pressure generated
differences on either side of an object may generate a lift force